Easily the most problematic thing I've found in the game thus far is the mechanical synergy between, or perhaps the lack thereof, the processes of both sprinting and reloading.
Though not entirely realistic, I reckon it has the capacity to bring an increased sense of fluidity to Destiny 2's current game-play.
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There's no point in running and reloading bc you can float/jump and reload. The sprint-cancel animation of reload is actually helpful bc there's point in which your ammo gets reloaded and you can cancel the rest of the animation to get that extra time. Or sometimes when you're reloading while still have bullets in your clip and some bro with 1 shot runs past you...what do you do? stare at him and wait for your reload to finish? Nah, sprint-cancel or melee-cancel and shoot for the kill ;)