Easily the most problematic thing I've found in the game thus far is the mechanical synergy between, or perhaps the lack thereof, the processes of both sprinting and reloading.
Though not entirely realistic, I reckon it has the capacity to bring an increased sense of fluidity to Destiny 2's current game-play.
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I disagree. While reloading, your player is in a state of vulnerability. Part of the game is making tactical choices about when to enter such a state. Scanning the area, and popping in and out of cover for reloads (or alternatively choosing to switch to another weapon) adds a tactical layer to the combat.