Easily the most problematic thing I've found in the game thus far is the mechanical synergy between, or perhaps the lack thereof, the processes of both sprinting and reloading.
Though not entirely realistic, I reckon it has the capacity to bring an increased sense of fluidity to Destiny 2's current game-play.
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Modifié par [SiN]大き氷 : 8/29/2017 1:05:42 PMDesign differences aren't going to allow that. Bungie likes to make the slower sort of shooter where you are asked to take a breather every now and again. On the subject of reloading I always thought it odd that you have to restart the thing completely. I mean you should hit certain time thresholds at the least. Also in D1 some of the animations didn't feel like they matched the actual reload time which was annoying. So yeah I would appreciate it if they at least did something about that.