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Destiny

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Modifié par ZoniCat : 5/24/2015 2:53:04 AM
1

Exotic weapon Ideas:

This will include one new exotic weapon Idea for each weapon subclass EXCLUDING side arms. Auto rifle: The marksman Rof: same as abyss defiant Impact: 8 range: 50 stability: 40 reload: 35 mag: 34 first perk: hidden hand perk tree: hammer forged +16 range send it +10 range and +15% accuracy armor piercing rounds exotic perk: Marksman this weapon gains additional target acquisition and increased range when aiming down the sights pulse rifle: the infinity factor bonus perk: full auto rof: 70 impact: 30 range: 65 stability: 45 reload: 80 mag: 15 first perk: counter balance perk tree: skip rounds field scout explosive rounds exotic perk: Infinity effect if a round misses from this weapons burst, an additional round is fired, if that round misses, an addition round is fired. missed shots have a chance to return to this weapons ammo stores. scout rifle: the bow this weapon deals solar damage rof: 40 impact: 40 range: 50 stability: 20 reload: 30 mag: 14 first perk: range finder perk tree: send it +8 range +10% accuracy quick draw light weight exotic perk: the arrow precision hits with this weapon cause the enemy to catch fire and rounds over-penetrate targets handcannon: survival guide rof: 30 impact: 88 range: 30 stability: 40 reload: 20 mag: 8 first perk: focused fire perk tree: armor piercing rounds field scout explosive rounds exotic perk: doomsday this weapon fires faster while aiming down the sights (increases speed to match that of not aiming down the sights) and reloads faster +15 reload speed now for the special weapons: fusion rifle: counter measures this weapon deals arc damage charge rate: 40 impact: 65 range: 50 stability: 60 reload: 45 mag: 6 third eye perk tree: enhanced battery bonus stability +15 stability accelerated coils +10 charge time exotic perk: this weapon has greatly reduced recoil and increased range +20 range (to clarify, there is sight on this fusion rifle that gives a +15 stability, at the cost of -8 reload speed and -4 range, but with the exotic perk active, this fusion rifle fires it's volley completely flat as if it had max stability, but only if it has an additional +15 stability.) sniper: the easy way this weapon deals void damage rof: 10 impact: 30 range: 90 stability: 65 reload: 30 mag: 4 bonus perk: unflinching first perk: third eye perk tree hammer forged + 10 range move quicker while aiming, switch weapons faster send it +8 range +5% accuracy exotic perk: to easy 2 quick precision shots increase damage for a short time shotgun: adapter this weapon deals void damage rof: 20 impact: 45 range: 15 stability: 30 reload: 18 mag: 4 first perk: full auto perk tree: skip rounds hammer forged +5 range field scout exotic perk: adaptability aiming down this weapons sights increases range and armor piercing rounds OR aiming down this weapons sights reduces bullet spread and increases precision damage rocket launcher: the flock this weapon deals arc damage rof: 15 blast radius: 65 velocity: 65 stability: 45 reload: 100 mag: 3 first perk: tracking perk tree: field scout (hold 2 additional rockets in reserve) increased stability +10 stability warhead: +15 blast radius exotic perk: the birds upon firing, this launcher's rocket splits into 3 separate, smaller rockets that each track their own target. (note: the individual missiles can each be locked upon the same target, by keeping the sights aimed down on one target, every second another missile locks onto that target. this is expressed by making a beeping sound when a new missile locks onto the main target.) machine gun: what will you be having . . . rof: 50 impact:50 range: 30 stability: 30 reload: 35 mag: 46 first perk: third eye perk tree: increased stability +15 stability hammer forged + 15 range field scout +24 mag size exotic perk: . . . and how would you like it? aiming down this weapons sights reduces rate of fire slightly, but increases range and impact OR hip firing this weapon increases firing speed and slightly increases accuracy (but not as much as aiming down the sights normally does) Side arm: old times. (this weapon has the appearance of a modern day pistol) bonus perk: this weapon always has ammo on respawn rof: 92 impact: 10 range: 35 stability: 85 reload: 96 first perk: Triple Tap perk tree: armor piercing rounds hammer forged +7 range explosive rounds exotic perk: this weapon equips instantly, aims down the sights quickly, fires on partial trigger pull, and gives the player +2 agility when equipped. This took forever to make, so I hope you liked my ideas. Please, put your own in the comments!

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