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These mass shootings are all the fault of EA's crappy games!
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Frustration makes one frustrated.... fascinating stuff. [spoiler]science![/spoiler]
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Editado por Ttasmmv: 4/9/2014 5:48:23 PMI was listening to an audio-book, and what was narrated in this section of the novel was a character's disgust at her son's enjoyment in competing in a military computer-game. A violent computer-game. It's archaic, and barbaric, she thought. All she could see, all she could comprehend, was the violence. It reinforced my belief that some people outside the gaming community truly misunderstand competitive games. In a competitive game (where humans compete against other humans, not A.I.) the violence façade is rarely thought of. Rules, possibilities, probabilities, actions, and reactions occupy a player's mind. The ultimate challenge is seen as war, where the participants lives are at stake, and so many competitive games take on the façade of war, and thus contain violence, but it's not for violence that players of such games play. They play for the thrill of competition, of outwitting another man: for the challenge! Indeed, if a man was looking for violence he'd be better of playing a non-competitive game where the violent depictions are not won by wit, but are arbitrarily given to any and all who desire them. To play a game like Postal [I]is[/I] baffling and worrisome, and those who enjoy it should raise a psychological red-flag . . . In the past: psychologists thought chess players hated their fathers, but loved their mothers, because they always viciously attacked their opponent's king (a dominant male figure), and fervently protected their queen (a maternal figure). They seemed to have overlooked the fact that the game's objective is to capture the opponent's king; that the queens are the most powerful pieces on the board; and that a player will--above all--protect his own king, because when he losses that he losses the game. I wonder what psychologists think of chess players nowadays . . .
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I actually just had a whole lecture on this subject. Video games especially are more of a form of venting negative feelings and actions, thus preventing violent actions in real life for the average person.
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Sorry to everyone I've spawn killed over the years, I now feel somewhat responsible for your ongoing anger issues.
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This is literally proof of the saying "Games don't make people violent, lag does"
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Editado por M37h3w3: 4/8/2014 4:34:16 AMI feel compelled to point out that while what amounts to badly made games make the players frustrated anything badly made will make the operator frustrated. A shitty car that's jerking along or falling apart will make the drive pissed off. A book with the page order randomized will piss a person off. There is literally nothing about this study that links aggressive behavior to video games. It links aggressive behavior to shitty design. And anyone under the -blam!-ing sun could have told them that something shittily made will make them pissed off. Not to mention that this study does nothing to prove that shitty design adds +1 to the "I want to kill all the random people" progress bar we all have instead of just making the person angry for like a half hour.
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Lol, this study makes more sense about violence in games than any other study--EVER!
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Awesome.
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Did it ever occur to them to ask a gamer what upset them? We all could have told em this
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The sad thing is, as has already been said, any gamer could have just told them this.
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Editado por The Squatchmen: 4/8/2014 10:48:47 AMSh*t game is sh*t - That's what pisses off people, just like if a TV or an aquarium was shit, it pisses people off
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I already knew this, stiff/unresponsive controls make me hate puppy's.
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This brings new life to two statements I often utter to some of my friends for lols. Mad cause bad. Bad cause mad. Glad someone finally thought outside the box.
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What they're saying is "make games easier to play and people will be less violent" I don't know about you guys but I like a challenging learning curve in a game.
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I hope people take this on board.
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This is common knowledge. I mean seriously.
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in the words of a friend: [quote]thanks for admitting you're incompetent [no really][/quote]
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[quote]The aggression stems from feeling not in control or incompetent while playing.[/quote] *Spawns under an air strike in COD* Yeah, that'll do it. Explains the community too. On another note, my last game in Red Dragon wasn't much fun. I was the only person on a 10 man team holding down one side of the map, while getting bombed to hell by an artillery whore and fighting off two enemies playing as China and the USSR. Not a good situation to be in when playing as Canada. Repeated calls for help went unanswered. Not fun. But then the server dropped.
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where's me TLDR!? >:[
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Door already had thread, but I say what I did in that. I could have told them that!
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Fixed the tags <.<