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1/13/2015 1:12:49 PM
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Yes, I noticed this a while back. The explanation----in terms of the Destiny Universe----is that the Forces of the Darkness have been waging a war of annihilation against humanity. So any humans who are outside the confines of The City are either Guardians; dead; or in hiding. Like real civillians, they aren't going to just wander into remote areas where there are pitched battles taking place. Non-combatants always FLEE to safety if they are able to move. The explanation----in terms of game design, IMO----is that Destiny was trying to target a SHOOTER audience with this game, and were caught by suprise by the number of MMO and RPG fans who were drawn to the game. So many of the MMO and RPG aspects of the game were watered down in an effort to make them more palatable to shooter fans. Fans who are used to having little environmental interaction beyond shooting at things. MMO and RPG fans, OTOH, are NOT used to that....and find the lack of interaction beyond blowing things up and shooting their heads off to be off-putting. But I think in subsequent versions of the game....probably not until Destiny 2 in 2016----I think Bungie is going to have to address this, and expand upon the RPG elements and create a more interactive world for the game to take place in. The role of The Crucible? Preventing CIVIL WAR. Human beings who are living in constant fear and stress (as you are in the sort of seige that the City has been facing) have the nasty habit of turning on one another. Or having power-hungry people EXPLOIT that fear and try to turn people against one another in order to increase their own power. This is why you have the 3 factions....and The Crucible exists as a way of allowing them to settle their differences and jockey for power and influence without the streets of The City running red with human blood.
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  • Add a township or something as a quest hub, place with a vault and some vendors. Possibly new factions To get rep with

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  • Except Bungie is going to have to find some sort of credible way to work into the game. Which I don't see them really being able to do until Destiny 2. My gut tells me that everything before that is too far into development to allow any major changes of direction/revisioning at this point.

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  • Wish they communicated their plans and player feedback influences more.

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  • If they did, they wouldn't be Bungie.....

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  • Was that the case as well pre Destiny?

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  • I wasn't that into Halo, but from what I've heard....Yes..

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  • Had Bungie included more MMO and RPG elements, they would certainly have built a more loyal fan base. The shooters can get their PEW PEW's in the Crucible while the rest of us run our mindless fetch quests out in the wild, chatting it up with local NPCs.

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  • Bungie is a developer of shooter games. So they designed this game to appeal to shooter fans. I think they were caught by suprise by the number of MMO, and RPG fans who were drawn to the game. ...and then responded negatively to the RPG elements that were watered down in order to make the game more palatable and less-threatening to shooter fans.

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  • Yeah, I thought it was awfully strange that they would avoid the "MMO" label like the plague, when it's clearly applicable to the few elements that were implemented. I feel that although it would have been more risky, it would equally be more rewarding to have gone all-out on the various MMO and RPG elements, rather than half-assing bits and pieces. A shooter will always be a shooter, and the gameplay while shooting would hardly be affected by things like wildlife, local NPCs, crafting, etc. It would grant everyone more gameplay variety and could potentially pave the way for new customization options. I don't fault Bungie for being new to this particular side of the circuit, but some mistakes could have been easily avoided with a bit of research on previous titles that successfully implemented similar mechanics.

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  • That's just it, I don't see what they did with the game design as "mistakes". Their only mistake, imo, was misjudging WHO would be their target audience. They seemed to think it woudl be primarly shooters fans....and it has proven to be a strong mix of shooter, MMO, and Action-RPG fans. I think it would be a mistake on Bungie's part to try to turn Destiny into a full-blown WOW style MMO. It's not what they do...and would run off the shooter fans in a heartbeat. Just like shooter fans have to accept the MMO/RPG aspects of this game....MMO/RPG fans have to accept that, as a shooter, the environmental interaction is NEVER going to be as deep and as rich as true RPGs that sacrifice game play mechanics for breadth and depth of interaction. What I think Bungie needs to do is take the tact that Blizzard does with the Diablo games. At each locaition have a few NPC that can act as guides, and who have several pre-recorded "speeches" that they can give to advance the story telling (and bring the Grimoire cards into the game), give RPG fans a chance to scratch that interactivity itch. I think that this would help the world feel more "3D" but without damaging the FPS gameplay that is the game's core "competency".

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  • By "mistakes" I was just referring to the common complaints of the forums from all sides. Personally, I've been satisfied since day one, but I can understand where these other people are coming from in regards to story/mission/weapon variety/environment/whatever... I would argue that even if they chose to implement systems that would result in a full-blown MMO, the gameplay would largely remain unchanged. There would have to be multiple avenues in which to obtain materials and proper loot distribution to accommodate both the PvP and PvE crowds, but in the end, your primary objective is still to shoot aliens and/or Guardians in their faces. I'm of the belief that shooter-fans don't yet realize they may actually want these options, even though they've never had a chance to experience them. At the same time, I can understand the need to sacrifice interactivity if it means keeping the amazing art and gunplay. I do agree with your NPC suggestion. Something as simple as a wandering Warlock who's only purpose is to comment on an odd rock formation would instantly breathe more life into the world. Considering Guardians are pretty much undead, Traveler knows we could use a little more life. lol However, I think it wouldn't be too much to ask for them to offer an optional rotating bounty/patrol mission or other objective specific to their presence. Destiny is a great game, it just needs a gentle push over the edge to truly become Legend. ;D

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  • Agreed. It just needs a few tweeks. It is far from "rotten to the core" as some of the more irrational haters seem to want to claim. My concern is that if it gets too far towards the RPG end of things, it could disrup the PACE of the shooter gameplay in ways that RPG fans woudl be comfortable with...but that shooter fans would not. That's the challenge Bungie faces (imo) with trying to hybridize two very different kinds of games that attract two very differen types of gamers. It's going to be difficult trying to keep all sides happy. Because they're all looking for a different experience from the game. In fact, I'm not sure that keeping all sides happy is even possible here.

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  • Editado por MAD X H0USE: 1/13/2015 5:14:22 PM
    With this community, you'd be lucky to keep just one side happy, and even then, they'll just [b]find [/b]something else to bitch about the following week. What exactly do you mean by the pace of the game? The leveling? Individual mission completion times? Time spent at the tower rather than on the surface of a planet? Just trying to get a feel for where you're coming from.

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  • By "pace" I mean the time between one series of gun fights and the next. Part of what makes Destiny fun (imo) is that it is a fast-paced game. Unless you CHOOSE to go off the beaten path and explore. You're rarely more than a few seconds to a few minutes away from your next gun fight. The more your expand on the MMO-RPG aspects of the game, the more you slow that pace down. MMO-RPG fans would likely be willing to make that trade off. I fear that shooter fans? Not so much.

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  • That's why I was suggesting optional encounters. No reason to go sticking NPCs in the middle of a Story path or something like that, but sprinkle some around the dead zones in Patrols. I know you can think of a handful of locations that are only used for Sparrow traffic. Why not give us something to stop for? Like a gunsmith or Cryptarch who actually offers some relavent gear? lol Or a trader who will reward a patrol mission with planet materials? Something to really bring some character to the universe and double as an alternative route for all players to obtain some decent loot, get their story, all at their leisure. I'm certain I'm just dreaming out loud, but I hope some of these things are taken into consideration with the development of Destiny 2. I'd be really disappointed if Bungie didn't use this opportunity to learn from the players.

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  • Sort of like DC Universe On-line and how it handles side-missions....... ....I can see where that might work....

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