There needs to be a one or two a second delay between when a player stops taking fire and their health and shields (red and white bars) start regenerating.
Currently, it is almost instantaneous that when a player stops receiving fire they start regenerating.
I feel it would be better to have a slight delay between when a player stops taking damage and starts regenerating.
Currently, there is not motivation to shoot someone who you think will be able to escape/turn a corner/evade into anther room because you shoot them a little bit but when they run into your teammate in that other room, they are already back at full health.
By having a delay, it would encourage people to shoot at enemies who they know they cannot finish off but who they think they can damage enough to help a teammate.
Currently, enemies just evade and are full health in almost every battle.