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Editado por ollie: 9/11/2025 3:55:10 AM
3

Matterspark jump no longer works after the vehicle changes in 9.1.0

Ever since the update 9.1.0 and its vehicle control changes, matterspark "jump" stopped working for me. I am left handed and rely heavily on Control (key) for jumping since the launch of D2. My jump keybinds are: <cvar name="jump" value="control!space" /> Both Control (key) and Space (key) still work when in character mode, but as soon as matterspark is summoned, it no longer obeys the custom keybind and seems locked into only accepting Space (key) for jump. As I hold and aim the mouse with my left hand I've always used control for jumping, but now since this new patch Kepler activities like the weekly mythic missions are impossible for me. Any help is greatly appreciated. ---------- EDIT: Ok, so I solved it myself. Apparently 9.1.0 introduced a new cvar, "vehicle_jump". But instead of copying the current value of the previous cvar "jump" to it, it was set by default as "space!unused". Since there's no way in-game to actually set this keybind (amongst many others), the 9.1.0 patch actually locked vehicle jumps (skimmer, matterspark, brigs etc.) to Space (key), ignoring people with custom set keybinds. A true accessibility L. If you find yourself in the same predicament, quit the game, find your cvars.xml and edit the line: <cvar name="vehicle_jump" value="space!unused" /> To reflect whatever jump key you actually use, either before (where it says space) or after the ! (where it says unused). Now if only UI navigation followed the user's custom directional keybinds instead of being fixed to AWSD... One can dream.
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  • Thanks so much for this, was driving me crazy. This solved some skimmer jumping for me too, and would affect basically anyone with a non-standard jump binding. Word of warning: the game UI does not show the key assigned to vehicle_jump when you look at matterspark in-game, it instead shows the value for the 'jump' binding instead. Hard to troubleshoot.

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