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publicado originalmente en: Episode 1: Review, by a nobody.
9/23/2024 11:21:51 AM
1
You mean like how the cosmodrome changed with Rise of Iron for example?
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  • That was a simple change, but effective - it was enough to portray to the player that 'things had changed' without having to invest too heavily in design time. For a developer looking to try and lean in to a few of the 'easy wins' and avoid expensive development time for short term gains, it seems like a missed opportunity

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