My wife and I have officially made six different attempts at the final boss in this mission and have failed every time, usually due to being blasted off an edge or tethered during a jump. In a single point I got him down to 10%-ish health before wizards spawned in, took me out, and then my wife died trying to avoid them.
This boss can teleport every .5 seconds, can tether, can summon adds, at one point summons an army of barrier goblins, summons two wizards at once, deals massive damage, and his shield can very easily launch you off the edge.
We are both close to maximum light level but we can't get past this. Also it's extra annoying because not only is this just a standard mission not a strike. But additionally this isn't even the first time we have had this difficulty spike issue.
Please, nerf some of these bosses and hire some play testers that are not discord mod level sweaty, or hand in your development license and go work elsewhere. I hear the US government could use more people making things more difficult than they need to be.
I’ll just say, I agree this “Mission” is really hard. Too hard to only list as “Recommended 1600 Light Level” without any other indication that you should be doing this with a fire team.
I’m sure people have done this solo, and I actually have confidence I could eventually, but my biggest issue with this mission is just that it’s not super clear what you’re getting yourself into when compared to most of the other “Mission” content in the game.