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Destiny 2

Discusión sobre Destiny 2
2/26/2023 8:04:31 AM
47

Replace shaders with 4 color bars to adjust manually

90% of the shaders are trash, you cannot sort them, you can not mark favourites, the preview in most cases has nothing to do with what the shaders really looks like and it does really weird things sometimes on some ornaments. Just remove the shaders completely and implement 4 color bars on the loadout-screen, so that a player can just shade his character individually. this color bar should include black of course! Additionally, you could add some "perks" to give effects like gloss or different patterns. imho, that would be a great QoL update and would spare us searching around in dozents of shader-screen, just to find out that every single shader does somehow look weird and is never really perfect.

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  • What I’d probably do is a similar system to what they had in halo and maybe you can save combinations and name them as shaders

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  • [quote]90% of the shaders are trash, you cannot sort them, you can not mark favourites, the preview in most cases has nothing to do with what the shaders really looks like and it does really weird things sometimes on some ornaments. Just remove the shaders completely and implement 4 color bars on the loadout-screen, so that a player can just shade his character individually. this color bar should include black of course! Additionally, you could add some "perks" to give effects like gloss or different patterns. imho, that would be a great QoL update and would spare us searching around in dozents of shader-screen, just to find out that every single shader does somehow look weird and is never really perfect.[/quote] They've been blah for a while. It almost seems like they're afraid they'll offend someone with the wrong combination of colors. Metallics and glows in D1 are so much better.

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  • Editado por --KNIGHT--: 2/28/2023 7:12:11 PM
    Itd be difficult to inplement, but id like the freedom. Fashion is endgame

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  • Have a system that allows changing colours, have textures acquirable through Eververse, activities and triumphs.

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  • Ask for a torch as well so we can look into dark places lmao

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  • No.

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  • Editado por Cinderchar: 2/27/2023 4:03:50 PM
    They'd probably have to charge you 5 dollar monthly sub fee to cover for Eververse...

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  • Adopt the Anthem system.

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    • I really like the way you think. Bungie, please hire this man.

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    • So 99% will run around with full black cause it's *cool* Nah shaders are fine and if you want to be a edgelord it's still easy to make close to a fullblack setup

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      • Shaders pad the eververse store 🤷‍♂️. That is their purpose :(

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        • Just give us a color wheel. ABC Mouse can do it, why can’t Bungie?

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          • 1
            Grim Eats Cake
            Grim Eats Cake

            Stuffing my face. - antiguos

            They need to look at how players can customize their characters in Warframe and especially DC Universe online and take some notes. Let us set what color we want and give our armor some cool interactive materials like the Phoenix or Void or Cosmic material that DCUO has. The kitsune armor set is possibly the best armor set in the game.

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            • Naa, just give us the opportunity to rotate the order of the shades in the quarters.

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            • Everyone wants to remove the soul

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            • Just give us free reign.

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              • They should remove shaders and just let us customize with whatever colors we want. Almost every other game is like this.

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                • Editado por Ghostfire239: 2/26/2023 8:18:06 PM
                  Yup I hate shaders with a passion. They just limit your options. Not to mention they are so random with their colour combinations, and how the colours apply to your gear. No consistency whatsoever

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                • Realistically they should do what Warframe did, they sell pallets. And each one comes with alot of color chooses, id spend more money on that then a puny 1 shader

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                • Yeah really. Whoever is creating those palettes... I just don't understand how they can accept displaying all of the wrong sh*t. There is no formula to it. They just kind of randomly place colors and textures together in 4 triangles and call it good without much thought. If they were actually thinking, we'd have accurate displays. The effects are super cool. I love the kind of holographic layers on some, or color changing on others. There's alot of really cool stuff in there that would be way better off if they just gave us a color wheel. They could easily do that, then have patterns and textures drop randomly with loot stuff through everything. In our shader screen we could then choose primary, secondary, tertiary, accent colors/patterns/textures. Like maybe we just have a 4 section box like we already have for each shader, but just one on each piece, then go clockwise starting at the top we select each section to color. They should be self explanatory in where they apply on everything. They could still make money selling patterns, because let's face it, unless they can monetize it somehow it won't get implemented, because greed, but then why not create specific patterns and textures that are only rewarded and earned in specialized activities, like Trials, GMs, master level activities, and raids? Instead of gatekeeping functional stuff for higher tier activities, because NOTHING that has function in a game with PvP, should EVER be kept behind activities that require assembled teams or solo activities. All functional things should be able to be unlocked through all basic accessible activities with varying rarity in drop rates. Patterns and textures however, as they are just cosmetic are fine to do whatever with. Been wanting this since, well, d*mn near the beginning of Destiny when I realized they apparently didn't know what colors are what in shaders. It takes a special kind of dumb carelessness and laziness to not make sure color palettes are accurately depicted. If technical capabilities are the excuse, well that's just a lie😂.

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                • Editado por Gunship: 2/27/2023 1:37:36 AM
                  [quote]90% of the shaders are trash, you cannot sort them, you can not mark favourites, the preview in most cases has nothing to do with what the shaders really looks like and it does really weird things sometimes on some ornaments. Just remove the shaders completely and implement 4 color bars on the loadout-screen, so that a player can just shade his character individually. this color bar should include black of course! Additionally, you could add some "perks" to give effects like gloss or different patterns. imho, that would be a great QoL update and would spare us searching around in dozents of shader-screen, just to find out that every single shader does somehow look weird and is never really perfect.[/quote] Love the Idea. The Shader system as it is presents mostly frustration. It really has to change. Shader sorting is a critically needed improvement, regardless if how we 'fix' shaders! [i][b]An alternate suggestion:[/b][/i] What if we breakup all the existing Shaders into individual Swatches? And alter existing Shaders to become [i]Folders[/i] for those [i]Swatches[/i]? [i][b]An example to better explain what I mean:[/b][/i] Jacarina / would split up into 1 or more Black Swatches, Some Grey ones, that weird glowy blue that isn't on the Shader Icon, and any other 'hidden' colors. As with all swatches created; individual Swatches would keep together Color/Reflectivity/Saturation/Texture/MovementDynamics + any other associated interactions with our gear or our ornaments. As a convenient ease of use helper, the 'old shaders' could easily be reimagined as 'Folders' for their constituent swatches. Allowing both players and game to continue using the old system when it suited them. The value of doing it this way for Bungie: Less Work/Less Testing - By keeping all these behaviors 'bundled' in the new Swatch system, we could prevent (or at least minimize) bugs or glitches with rendering of existing content that uses the old system. All the old shaders would still be there, and the conventions for handling rendering need not change. Player Benefits: • Huge gain in our ability to create a sense of identity (something Destiny is massively lacking). • Broken into swatches that could be applied as we like, I think most would find the existing library of colors sufficient [i]without[/i] negatively effecting our desire for more [i]new[/i] Swatches or Shader 'Folders' [b]One step beyond:[/b] This system offers another perk that would be a long term benefit to Bungie, Players, and social networking / positive community building within Destiny: Players could easily save and SHARE their own Shader 'Folders' - Forza Racing games have something similar. This could be a great tie in to Bungie's new system for giving fellow Guardians 'accolades' for performance/helpfulness/etcetera. You could also reward such contributions with in game swag. Perhaps these ideas could even be further expanded down the road to create a whole branch of Creative Contribution triumphs and even a Player Title. Its pretty clear Destiny has a wealth of passionate creatives as players, both amateur as well as professionals. A glance at all the player submitted Destiny Art on the D2 App makes that pretty clear. It would be super awesome to give those players a way to contribute [i][b]IN GAME[/b][/i]. [b][i]Gunship[/i][/b]

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                • warframe did shaders the best tbh

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                  • So, Warframe color palette?

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                  • That would mean an end to the texture, light exposure behaviors, and particle effects some of them have. Can't say I'd be okay with losing that.

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                    • No way

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                    • Editado por Major-Payne: 2/27/2023 12:22:35 AM
                      Why!!! Bungie convinced me to play an extra 9,000 Iron Banner matches for a shader. I’m sure I wasn’t the only one.

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