Or just take all these crutch abilities out of PvP completely. That's what we really want.
Right guys?!
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I know this isn’t literal, but what exactly would be considered a crutch ability? Because if you removed one set of abilities, other things will be considered crutches, and they would be removed. And so on. At what point would you stop removing abilities before the game is just the weapons alone?
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Obviously I'm pretty biased here. But what I would consider a crutch ability is basically any ability or combination of abilities, that just gives you a kill with minimal effort. And let's be real here, the only thing Bungie thus far has excelled at creating for the franchise, is the 'movement-complimented gunplay'. They've dropped the ball on every other aspect of Destiny, including abilities. So that's the reason why up until Witch Queen, most of the best players in Destiny were defined by their skills with guns/movement. And not their armor builds or chosen subclass abilities. I know it wasn't much of a direct answer to your question, but this is basically what the argument boils down to in most scenarios on this topic. And I'm pretty confident that I'm not alone in thinking that a 90% gun-focused/10% ability-focused Destiny might not be such a bad thing. At least when it comes to the PvP. But again, I'm pretty biased being that I mostly only focus on the PvP.
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Damn, if that happens 87% of the playerbase would leave the game.
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Time to run my Mk. 44 Standasides again.
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I agree. Back in D1 it was skill or nothing. Now it’s all about b¡+ch moves. Healing, invis, dodging, ability spam, etc.
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[quote]I agree. Back in D1 it was skill or nothing. Now it’s all about b¡+ch moves. Healing, invis, dodging, ability spam, etc.[/quote] Skill? D1 was ruled by 1hk abilities and special spam. D2 is much the same. Only difference is not all classes have 1hk abilities anymore.
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D2 isn't ruled by 1hk abilities.
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Just even more ability spam
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Damage Abilties have longer base cooldowns and are weaker than ever before. That being said, more players are efficiently speccing into their builds. This mitigates some of the cooldown nerfs. Also, the ability meta has shifted from one-and-done damage abilities like grenades and melees (with the notable exception of Enhanced Storm Grenades) to passive abilities like Overshield, Invisibility and Restoration. These abilities are much more spammable than their damage-dealing counterparts but no less potent due to the Primary meta we find ourselves in. Bungie has done a fairly good job of nerfing damage-based abilties, and now they should do the same to the Passive abilties.
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Given how a lot of newer "damage based abilities" especially those granted by exotics are often tied to the class ability, they are not on so long of a cooldown as one might think considering 2 of the 3 classes have a class ability with a sub 30 second cooldown.
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What exactly are you referring to?
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Editado por Malenia, Blade of Miqullla: 11/28/2022 4:01:18 AMSuch as Inmost Light which buffs abilities by using another, pop barricade, stronger grenade/melee. Lorelei before the damage nerf, or the new Hunter Gyrfalcon that boosts damage by breaking invis, which most use by means of the class ability. Very specific things I know but they're the most used right now because of easy damage boosting perks with very little downside.