The fact that the campaign you worked so hard on received ZERO post launch support (secret paths, challenges for adept loot, cosmetics, or SOMETHING) while you celebrate GM's opening every month on 6 year old strikes is just absurd.
Last season, you had 6 really good Campaign style Sever missions and did NOTHING with them. No unique rewards, no adept seasonal weapons on Master, nothing. You could've had rotating modifiers and gave it the GM treatment and people would've replayed them over and over if it was super rewarding and challenging.
Destiny 2's focus on doing the same strikes as endgame content has to go. It's boring. We literally have seasonal content that takes a backseat halfway through.
Also, based on player count, has reprising Destiny 1 Raids been worth the trouble? Season of Arrivals and Chosen did spectacularly and retained more players without doing so. I'm sure there's a good number of players who appreciated Kingsfall, but has it truly been worth it over releasing content like Harbinger and Presage which had equally amazing rewards and were highly replayable?
Maybe reprised Raids aren't the best way forward. Maybe we need more new experiences?
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For strikes I think the very least they could is add things to them and turn the playlist into something more like a “party game” experience. -Spawn cores or bombs, disable all weapons. -Swords only, with plentiful heavy ammo drops -The Eruption like mechanic where not getting a final blow before a timer expires causes you to explode. A winner is declared for whoever had the longest stretch of time alive in a strike. -Zerg Rush mode, where all enemies are thralls, skreebs, cabal war beasts, etc in very large quantities. -Gun Game. Where there’s a chest at the end of each encounter that drops a unique white weapon. Everyone has to equip it to proceed and use that weapon. These weapons auto dismantle but can be a bit absurd. Like a 120 HC that fires micro missiles, A full auto sniper rifle, An SMG with unlimited range, a side arm that fires like Xenophage. Just stuff that would make the strikes feel a bit less mundane. And it could be random from one strike to the next.