Realistically, what would they actually need to do in order to revitalize the core playlists?
Adding new guns, emblems, shaders, scoring systems, modifiers and whatever else isn't going to change the fact that you'll still be running the exact same strikes or "missions" you've been running for the last few months/years and you'll more than likely be complaining that they're too repetitive after a few weeks anyway even if they did add stuff.
Same with Gambit too. Is a new map, gun or whatever really going to make Gambit any more fun?
Is a ranking system or pvp map really going to make the stale crap invis/overshield ability spam meta any more tolerable than it currently is?
Gambit has been largely ignored since they sunset half the maps and scrapped Prime. We only get a new strike or two every year and even now their idea of "new" pvp maps are just re-released old maps and the one time we actually get a NEW map it's universally hated by everyone. lol
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Your name just gave me a form of PTSD…. Make it stop!
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Something is always better than nothing. Nothing is what we’ve received for years now.
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Editado por Malenia, Blade of Miqullla: 11/26/2022 1:37:32 AMNot true. We've gotten new playlist weapons, strikes, a Gambit overhaul again, engram focusing and vendor "battle pass" style rank up rewards etc... I know they don't do much but they haven't done "nothing".
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Editado por Ferus Lux: 11/25/2022 5:33:48 PMFerus Lux
And the beat goes on... - antiguos
It's time the emphasis just kinda moved away from old playlist content. Basically put the focus each year on newer strikes and seasonal content and focus on supporting the newer content with exciting modifiers, cosmetics, weapon variants so players can feel special for having gotten a rare drop (recall The Other Half sword) playing new content that has the rewards tiers that Nightfalls have. It would've been a huge deal if players could play seasonal content at a high level and get endgame level rewards. Replayable exotic quest missions that have random rolled powerful exotic weapons that give players a reason to farm for them and in addition to getting a roll, each completion will give you 1 frame data, and after 2 weeks you can just craft the weapon and rather than just kills and activity completions giving XP, you can do weapon mastery challenges to unlock the perks very quickly. I could think of hundreds of rewarding gameplay investments. It feels like nothing has been done since Season of the Chosen to create better gameplay grinds. -
They are the designers they should have some creative ideas if not that’s a problem
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Gambit needs a complete overhaul to the entire gameplay system.
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💯. I’m not ready to give up on it but it definitely needs some work.
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I just made a post about a system overhaul, you should check it out.
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Roger that.