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Editado por keener: 2/22/2021 4:55:44 AM
6

PS5 Destiny 2 has analog stick look smoothing / aim acceleration

The PS5 version of Destiny 2 suffers from an input issue that the PS4 version (on a PS4) does not. On the PS5 console, Destiny 2 has aim acceleration. It works more or less like mouse acceleration does on a PC. Small, subtle movements are slower than they should be, causing weapons to feel like they are heavier than normal. However, when making larger adjustments with the stick, the aim will end up moving faster than intended, with the reticle often overshooting the intended stopping point. This is not a look sensitivity issue. It happens regardless of sensitivity and it is a clear, night and day difference between the PS4 and PS5 even with all of the same settings. This does not happen on the PS4 console. I have played D2 since launch on PS4, and recently started playing the PS5 version on a PS5. It is a night and day difference and it honestly ruins the PS5 version of the game. It makes precision aiming very difficult, and fast/twitch action (like in crucible) is infuriating. Personally, I believe this is happening at a system level on the PS5 itself, and is not necessarily a D2 issue. But I wanted to bring it up in the case that Bungie is not aware of it, or in the off-chance it is a D2 issue. I have already contacted Playstation support and the best they could do was make a note for a supervisor about my complaint/request that an option to turn it off be put in the system settings. (I have also gone through their troubleshooting to no avail). In bringing it up here, I wanted to see if others had the same problem, and if it would be possible to get this feedback to the technical team at Bungie. Either to get their feedback, or to ask them to also reach out to Playstation about a fix, since it is ruining the gameplay experience of their game. ------- update: after testing both PS5 and PS4 consoles, the PS4 version of the game on PS5, and using a DS4 on the PS5 with the PS4 version of the game, as well as testing different screens, it appears that the lions share of the issue was input latency with the HDR mode on my primary display. using a non-HDR mode on the display helped reduce input latency which helped the issue. there still appears to be a deadzone difference between the consoles, and what feels like minor stick acceleration. however, the whole situation is far more manageable now that input latency is under control.

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