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publicado originalmente en: Control is now Comp
9/14/2022 6:31:19 AM
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I've copied+pasted this to other forum topics, and will continue to do so. This "quitter penalty" to casual playlist matches is beyond bs, so thank you all for voicing your concerns and frustrations. Bungie can't leave well enough alone. The company that USED to be the "good" Bungie (aka old Halo) had a difference between ranked matches and the "casual" matches. Casual was where you'd go to eff off with your friends and not care, and the "ranked" was when you actually gave a crap. Why this new implementation of a "quitter penalty" to a "casual" game mode is beyond me. Hey Bungie, how about stop making garbage maps; sorry you put forth so much effort into "Dysjunction," but nobody likes that map. Moreover, how about ROTATE THE DAMN MAPS! It's been what, over 3+ years since they've rotated the maps? | Get rid of Disjunction (misfunction), Cathedral of Nobody-asked-for-it, and Dead Spawn-in-lockers Cliffs.....then the community might, MAYBE like the mode a little better. When you enforce a "quitter" penalty on what is supposed to be a "casual" mode, this just makes more people not want to play. You implemented SBMM [again], and yet again...it's crap. If I wanted to sweat, I'd do Comp or Trials, and even then it's a toss-up on how my teammates will perform. If I'm trying a particular [new/fun] loadout, but either: 1.) the map is trash, and/or 2.) my team is trash... it's kinda hard to playtest something. Since you already restrict the playlists and maps that already exist, it seems beyond scummy that you would enforce a quitter penalty on the only "casual" crucible node that exists. Y'all seriously need to get your -blam!- together. Old Bungie (you know, that one's that were good and developed the old Halo's) would be turning in their graves. Shame on you all.
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  • Its even funnier when you realise Disjunction isn't even really a new map its just a reskinned version of a map from D1 that's been slightly altered.

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  • Speaking of wack systems. Allow me to tell you a little story. So picture this: I am loaded into a match of 4v4 already in-progress. My team is four freelancers apparently equally (in)competent as your truly. We are up against two stacks of two guys each, at least one of them sports the Flawless title, at least two have adept trials gear. The game is currently at a loss, something like 40 - 75. What does the matchmaking system do in this setup? Obviously, it adds two more freelance players [i]to the winning team[/i] and now it's 4v6. And I kid you not, it goes like that for another minute and a half and only then we finally get two more folks into our team, but at that point it doesn't matter already. The margin is too big to catch up but too small to trigger mercy rule.

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  • Thats funny that you mention classic Halo. Its crazy that games they made over a decade ago had 10x more successful systems and algorithms as opposed to this garbage they use now.

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