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Editado por SirEman80: 8/30/2022 7:29:04 PM
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100% agree (Titan main) Hunters went from good in PvE to outright requirements for dps checks in endgame… massive damage boosts to supers in all three 3.0’s. Nova bomb should be the downright best void damage super… Dawnblade needs big helps in PvE because it is flat useless… chaos needs a major buff as well because cast time is so long. Thundercrash base needs help (shouldn’t need an exotic to be good) and maul should just ramp up the more tornados are on target. All of the Titan supers (minus Thundercrash) take so long for damage they can’t keep up.
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  • 1
    [quote]Dawnblade needs big helps in PvE because it is flat useless…[/quote] I don’t know what your smoking bro, dawnblade is one of the best PvE subclasses

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  • daybreak is literally the least used super in the game lol

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  • 1
    Use well, it’s better movement and infinite healing. It’s literally the best super in the game

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  • I think he’s specifically talking about the supers.

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    Oh

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  • You don't need super for damage in pve your getting it wrong.

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  • most of warlock supers do less dps than just shooting. thats a joke.

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  • To be blunt, what the living crap is a super for if it’s not for dps (the obvious Bubble, Well exceptions of course) or room clearing add control (which is basically like all of Titan supers minus Thundercrash)?!

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  • Nova bomb take is 100% correct. If I can't sit on a boss with a nova bomb, it's not doing its purpose.

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  • How exactly are hunters required for pve dps? Celestial nighthawk gloden gun does 350k Blade barrage (with right aspect) is 420k Gathering storm w/star eaters x4 deals 400k over 10 seconds Mobius tether does 400k Thundercrash w/falling star does 450k Geo mag chaos does 400k Burning maul w/ right aspect deals 400k Nova bomb is right round 300-320k Sure hunters have more options for high burst damage supers but warlocks and titans have options that are just as good. On its own Gathering storm is awful deals around 200k making it 4th weakest super also it has a long run time just like chaos reach so often dps ends before it deals full damage. Blade barrage and mobius tether often have knifes or arrows miss meaning its very rare to hit the max damage. Celestial nighthawk, not only requires the right version of golden gun, but also a crit.

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  • How about arc staff with star eater scales

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  • hunters have 3 supers that do more than any warlock super does that take <1 second cast time. compared to chaos reach with geo is like, what? 8 seconds? to do 400k? a hunter could throw a bb and then shoot a linear and get to almost a mill in that time. if you dont understand why hunters are far superior in pve dps, you failed 5th grade.

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  • The difference between Gathering Storm and say Chaos Reach however is that you can throw and forget, adding your weapon DPS total to the super DPS which will bring it much higher than the other supers. You need to factor in the time to cast, channel super vs instant DPS, etc.

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  • Falling star is more around 420 but k. And your hunter numbers can ramp up too 700k in some situations.

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  • Unless they nerfed it, it was dealing 450k. (Keep in mind these numbers change a bit if your testing vs raid bosses as they have bonus damage resistance. Example: golden gun vs oryx only deals 285k, but vs strike bosses or dungeon bosses deals 350k)

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    https://youtu.be/jP3kvch3mvY?t=448 Blade barrage with star eater does 50% more than both warlock and titan supers WITH EXOTIC WITH ARC SUPER SEASONAL MODS IN ARC SEASON any more lies to spread?

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  • Editado por max: 8/31/2022 8:27:40 AM
    3
    Love the part when you intentionally do not include Blade barrage with star eater knowing that would yield 50% more damage than thunderclash or chaos WITH EXOTIC, one literally cancel your dps phase afterward and the other requires 6 seconds to even finish the animation why defeat your own argument with those carefully selected number

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  • Yeah 1 close range super with a large margin for error paired with an exotic that requires set up. Actually I forgot about it because most hunters don't run that combo since shards refunds 50% of your super, which in the long run actually deals better dps. As stated BB is only good for close range and even then it's common for about 1/5 to miss the target, hurting damage. So while it's possible to hit 700k, that's largely a theoretical number, and with the change to orb generation, finding 4 orbs while at full super can be challenging unless your teammates cooperate and pop supers to generate orbs

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  • Editado por SirEman80: 8/31/2022 5:20:32 AM
    And Hunters can add on 100k+ damage from shooting guns while the other classes are still chucking super projectiles at the boss the whole damage phase… And it’s flat atrocious that a nova BOMB does that much less damage than other burst supers. The whole argument is that Hunters have multiple burst damage one and done supers that have high damage that can be further supplemented with weapons while Titans have one (that puts them at risk) and warlocks have one (that does the least damage). Your telling me that Blade Barrage doing base damage comparable with exotic boosted supers from other classes is anywhere in the realm of balanced?!

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  • Base damage BB is on par with nova bomb, you have to run the right aspect to get the extra damage. Even then it's only good at close range while nova bomb can be cast at mid to long range and still hit its target dealing max damage. If you don't believe me, try using BB from the typical dps spots for Oryx or war priest. While it's true you can fire your guns while Gathering Storm is active, it still has a long duration and if your going against a boss with a short damage phase then you've basically lost half you dps. Thundercrash is by far the high damage super with falling star and its relatively quick to cast, it's only down side is if you need to stand on a certain spot to gainbthe damage buff. Most of the high damage options for hunters either require a lot of setup like gathering orbs or have a high margin for missing, such a BB or mobius tether. I mean geo mag, Chaos you just put on boots. Falling star Thundercrash you just put on a chest piece. Burning maul is in the same boat as BB. That being said, I do think vortex nova bomb should apply a 15-30% debuff. This would make it a decent dps option and put it in the 350-400k damage range. Also dawn blade with dawn chorus is on par with nova bomb dealing around 300-320k.

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  • Editado por SirEman80: 8/31/2022 7:04:09 PM
    I wanted stop reading when you compared equipping an aspect (blade barrage) to building with an exotic (falling star or geomags) as if those are comparable things for base damage. Base damage is what you can get before exotics and buffs come into play. Equipping an aspect is part of the kit. Do Warlock or Titan have aspect that boost their super damage? I mean cmon man. This is simple stuff. “High margin of misses”… I barely play my Hunter but when I do, even I know how to not miss with my super. Even with blade barrage holding back on left stick focuses the blades. And DPS vs Damage is a different metric. Hammers might have comparable damage to a Golden Gun but the time it takes to complete the damage makes GG is way better for dps because it’s nearly instant comparatively. This is not a hard analysis to make.

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  • That's might be the dumbest thing I've read today. Base damage is just that base damage before aspect, exotic, mods ect... and since both exotics and aspects are equipable options, they are basically the same. Especially since exotics like thundercrash don't require any set up, just like the hunter aspect. BB has a 30 meter range, outside that tracking and aim assist goes out the window. Remember BB is basically a shotgun, so once you get pass it's max range the spread is all over and for some raid bosses, like oryx, there is only 1 small spot to hit giving you a large margin to miss unless you run straight up to him and cast point blank. Even at close range it's common for blades to bug out and sling shot around targets. Also if the boss moves fast enough, like Rhulk, they can out run the explosion cutting damage by 3/4s. Mobius shadow shot is in a similar place, the tethers lose tracking outside 30-40 meters and sometimes they sling shot around Bosses at close range. The words you are looking for are: Burst damage and sustained damage BB, celestial, thundercrash, nova bomb would be burst damage supers. Buring maul w/3x roaring flames, and chaos reach would be sustained damage supers. If you dont believe me there are plenty of content creators with super dps tests. AZTECHROSS comes to mind as he typically does one every season. Last season he proved that Buring maul w/3x roaring flames was one of the top damage supers (like 4th or 5th) highest dps.

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  • Editado por SirEman80: 8/31/2022 7:25:41 PM
    Yeah… Aztecross does DAMAGE tests, not DPS tests. They test on Templar. I watch the vids. They don’t break down DPS (Damage Per Second). He checks how much DAMAGE a super can create by itself regardless of the time it take to do that damage. Celestial Goldy is near instant… Maul is not.

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  • Even still burning mauls spin attacks with 3x roaring flames does something like 42k a second and that's not counting the DOT from the fire tornado, which I think is like another 2k per second plus the initial explosion damage. All together it's got a dps around 44k which is better than most heavies. God roll linear fusions deal that kind of dps for the first 2 mags. Chaos reach does something like 24-32k per second which puts it on par with xenophage with actium war rig. Realistically these sort of supers take the place of using your weapons for dps during 1 phase, since most bosses require 2-3 phases it's common you'd run out of heavy for the last phase.

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