Here's an idea.
Make Amplify do something besides make you run faster.
*Stormtrance*
While Amplified, on cast, Landfall causes a blinding AoE. Targets damaged by Stormtrance become jolted and chain deadly lightning.
*Chaos Reach*
While Amplified, Dealing damage with Chaos Reach jolts the target and damage slowly ramps up with sustained hits. Enemies killed by Chaos Reach cause a small blinding explosion.
*Geomags*
While Amplified, picking up inonic traces grants small amounts of super energy and sustained damage increases the length of time Chaos Reach can be active.
Best thing is, these changes or variations could even be applied to all other Arc supers.
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There is literally a season mod that empowers your supers while amplified.
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I know. And once it's gone, being amplified will do nothing for your super.
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I don't understand why these seasonal mods aren't built into these subclasses for some of them.
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Agreed. The seasonnal mod giving you volatile rounds was pretty much everything for void builds. Now volatile rounds can only work if you kill something with a nade, and you cant even refresh it upon kills. So unless you have infinite grenades (in wich case you dont really need volatile rounds) you can basically forget about this perk
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I looked at the arc mods in the last column and wondered why they werent just fragments. Hell the arc grenade mode couldve been an the new Warlock Aspect instead of Lightning Surge