Like, isn’t this obvious?
No one wants to lose out on a helmet slot.
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Disagree. Sacrifices must be made; Guardian…
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I like it. All orb gen mods on ghost. Have to choose between rep, mats or orbs
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Ghosts should just have alot more utility honestly
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Put them on class items which are starved for mods right now. all they have are finishers.
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Editado por High Charity: 1/22/2022 1:38:22 PMGhost or Class Item seriously this should've been easy. Ideally, you keep MWs generating orbs but make it 4 kills instead of 2 to proc, and also add the mod slot to bring it back to 2. Or no MW gun, and the mod slot takes 4 to proc on its own Boom, done.
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Ghost mod socket would be worse. Would rather keep 6 energy for xp bonus and 4 for recov armor.
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Casting a Super dropped enough orbs for other players to fully power up. That was nerf’d. Tether dropped enough orbs for your Super to be returned. They nerf’d that. Masterworked guns drop orbs. That’s being nerf’d.
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A forum post that actually proposes a solution to a controversy? Preposterous. I'd love to generate orbs for catalyst free exotics with ghost mods, personally.
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Or... ororororoorororororororororor.... Don't change something that isn't broken and actually finish the masterworks system that was promised to us [b][i][u]THREE YEARS AGO[/u][/i][/b]
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Get over it.
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Great idea! Very simple! I have a question about next dlc, do we know how the weapon crafting is going to work? What purpose do masterwork weapons have next dlc? I’m trying to make sense to why they would make this change.
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They won't because that's too convenient for us. For a company that preaches mental health they sure like to dump a heavy heaping of gaming stress on their play base lol.
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I'd be ok with that .. make it a universal mod.. Noone likes things like this tied to affinities
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How about they just make a gun that only plops orbs on the ground .. everyone happy now
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Editado por DNF2005: 1/22/2022 12:19:15 AMEverything they do at the “players request” comes with a string attached that affects you in a negative fashion If they put the orb mod on the ghost they would claim the change forced them to reduce the number of mod slots on each piece of your armor because the games engine can’t support the new larger mod economy lol They can restrict more aspects of the game with the orb change and that is the reason they chose the helmet for the mod slot
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Or just. Don’t make it a mod?
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Go Bungie ! Just add a extra slot to all armour
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Put it on the ghost
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[quote]Like, isn’t this obvious? No one wants to lose out on a helmet slot.[/quote] Haven't you noticed?... Bungie's idea of fun is different than what community's idea of fun is. And they call themselves videogame makers too! 😂😂😂 They called it again, game design is not easy. 😂😂😂
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This is the logical choice, It even makes sense. Our ghost are literal balls of light, what better way to make orbs of light than from the actual source?
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I think the ghost should actively fight. He could blind opponents! In addition, he should give tips, such as "The foot of the opponent is his weak point - he has fungus, here he is weakened!". Or he collects materials. Of course, he can be shot down, so we need mods here to improve his defenses (Cayde would support that). There's a lot you can do there. Don't just create orbs, they're just lying around in the way anyway...
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The question at the forefront of my mind when it comes to the orb change, is how much energy are the orb mods going to require? I've got artiface helmets, so I'm not too concerned about an extra slot, but if they're costly on energy, then the extra slot probably won't help as much.
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Editado por finnmaura: 1/30/2022 9:40:51 PM
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If you're complaining to Bungie about a change, don't propose a solution that's even worse. It's that simple.