JavaScript is required to use Bungie.net

Destiny 2

Discusión sobre Destiny 2
1/17/2022 1:01:58 AM
5

Unpopular Opinion: The Orb change is Good

Now everyone has a right to their opinions on this change. But in my opinion, it’s actually a good change, though poor implementation, could ofc, ruin the whole thing. Now let me explain why it’s a good change: 1. Weaponcrafting, as explained in the TWAB, is meant to work like so; you make a weapon, play with it for a few hours, dismantle or keep it, repeat as desired/able. By uncoupling the orb generation benefit from master worked weapons, you don’t run into the issue of having to MW a weapon, or complete a long grindy catalyst to keep on generating orbs. 2. It makes a D2 feature, a build design choice, this means, they can make builds that benefit in other ways from orbs considerably better (especially in PvE, where honestly, orbs are not great, you need like 20 of the things to get a super using only if orbs). They can also afford to offer other methods of generating orbs as it becomes a player choice. Now, I acknowledge that the biggest issue is that it is in fact, a nerf. BUT, that is given nothing else changes, and a great deal will be changing, so I would caution a riot until there is some real hard data. But allow me to list out good indicators of a good implementation. 1. Overall mod cost reduction for head slot and combat style items 2. Orb generation mods are neatly consolidated (such as Kinetic Primary, Solar Special, Void Heavy) and DONT cost more than Ammo drop mods (2-3). Lets be fair special ammo isn’t a difficult drop and more than 1 ammo drop mod doesn’t do much. 3. They implement other ways to generate orbs and boost orb generation for supers overall (some supers generate almost no orbs, others generate a good deal). If those above things are not implemented (or better changes not listed here) alongside the orb gen change we have issues. But at current, it looks to be a good and needed change

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Hard for anyone to call it good or bad when we don't know the details of the systems replacing it.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

    3 Respuestas
    • Editado por kellygreen45: 1/17/2022 3:53:11 PM
      I wouldn’t say it is “good” (or bad), because we don’t know enough yet. But excellent post on the [i]possibilities[/i] that this change opens up. Though expect to be attacked because you are defying the hive mind by trying to understand, rather than going off half--blam!- and throwing a tantrum. The other benefit of the change is that, by making it an armor mod, you suppress orb generation at the top end of the game, while making it more accessible to everyone else who isn’t stockpiling tons of upgrade materials. This allows for easier (better) tuning of the game. Because the power difference between average loadouts and the very best loadouts isn’t so great. This is especially important in a game with very few levels of difficulty available to it. If you let the power at the top get out of control you face a painful choice as a dev: either let it run riot and trivialize content…. ….or retune the game to that level of power, and make the game unplayable for everyone else. We went down that road before with OG The Reckoning, and it’s a design dead end. Because the game become narrow and tedious for those at the top, and infuriatingly unapproachable for everyone else and they stop playing. Edit: Figured that get censored…

      Publicando en idioma:

       

      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      4 Respuestas
      • I’d argue the change isn’t a good decision for the players, but may be good for game health. However, I need more information to make any firm decisions, rather than the rash ones I’ve made before.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

        4 Respuestas
        • It's pretty stupid to say the change will be good or bad based on the limited information we have right now, but I do like that I'll be able to make orbs with any exotic weapon.

          Publicando en idioma:

           

          Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

          3 Respuestas
          • I don’t think weaponcrafting will be like how you and bungie are imagining it working. I highly doubt every player will be constantly swapping weapons and running out of materials. More like players will craft a few weapons they really like, masterwork those, and use them almost exclusively. [b]Weapon masterworking to generate orbs isn’t an issue, bungie is just pretending it will become one to nerf orb generation.[/b] Take my friend for example, once he got a timelost fatebringer and decent cartesian that’s all he’s been using. Usually puts other weapons in his vault for later, but by the time he does get something new that he’d want to use he has more than enough cores to MW it. A build design choice? I don’t get this argument. There are already plenty builds that revolve around orbs, in fact it’s the main thing people gravitate towards because of how good they are due to how consistent orb generation currently is. Tying orb generation to a mod won’t change that, it will just make fitting other mods on your helmet more annoying. At most the change feels like forced build variety, which we already get every season because of artifact mods.

            Publicando en idioma:

             

            Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

            3 Respuestas
            No se te permite acceder a este contenido.
            ;
            preload icon
            preload icon
            preload icon