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Destiny 2

Discusión sobre Destiny 2
Editado por DuBChiri2: 1/26/2021 11:33:03 AM
5

Stasis aspect for behemoth ideas.

1. Sprinting for 3 seconds builds up stasis crystals to protect the titans body and reduce bodyshot damage received by 30%. Sprinting with this aspect will break any immediate frozen targets or stasis crystals (like in super). When you stop sprinting and have crystals fully built up, they linger for 5 seconds. So you still take full damage from precision hits, but the body is protected. (When behemoth inevitably gets nerfed, they can use something like this to "recover" it's tankiness). 2. Shiver strike is replaced with shiver quake (the charged melee, not the super light attack) Do a smaller version of the supers power attack and freeze targets caught within its cone. Let's say it has a 10 meter reach and a 4 meter spread up to the end. Creates 1 small stasis crystal in the middle. 3. Behemoth super movement movement speed (including slide distance) and light attack lunge range is reduced, but damage reduction and lethality increase. Light attack has a damaging aoe instead of one that slows and deals more damage. Power attack has less range but works more like an avalanche (or an ice version of FoH's shockwave). 4. Shiver strike is changed like aspect 2 (not the super light attack). Uses the gauntlet to send out a shockwave from the initial target hit. Targets behind the initial target take increased damage and shatter if killed. Recover 15 health per target defeated. (So it's a normal melee animation like the base melee, but upon hitting the target, a cone is sent out behind them that damages targets). 5. Super becomes a one off super. Slam the gauntlet into the ground and create large stasis crystals around the titan. Crystal's will shatter over time and cause high damage. (Think prototype critical mass with the blades, I'll put a video link that I quickly looked up, only watch like the first 20 seconds) [spoiler]https://youtu.be/usaWnjG63PI[/spoiler] I don't mean exactly what I put as an example here, but the idea is the same. Slam the ground, stasis Crystal's come up in a circle around the user and freezes enemies who touch them as they are coming up (like glacier grenade can't freeze you after it's been erected), then they shatter. Ok, that's enough for now.

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  • I got a better idea, remove stasis forever from pvp. problem solved.

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    • Already the best super in the game

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      • Editado por Mudcat33: 1/26/2021 4:58:53 PM
        I think we should add a perk called ABOLISH STASIS INTO THE DEPTHS OF HELL!!!

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      • Sorry but every idea from you is just to make the Titan Way Overpowered for PvP and you can't exclude such Changes from PvP, PvE and PvEvP seperatly... Why ya may Ask? 1st Change = Too Op and can easly be abused 2th Change = Also Too Op... everyone just would run around in a high Duration Super and Freeze kill everyone in seconds 3th Change = Behemoth is allready balanced enough.. changing to what you say just makes it to another Mini Stasis Warlock and this is worthless 4th Change = what you saying here is you want a Roaming Super that creates a big field of Stasis Crystals and if you hit an Enemy you send a Shockwave through him and Destroying the Crystals that can Result in a Shatter Dive Disaster PvP is in.. not a nice Change 5th Change = too Much Map Control ... you basicaly use your Super like Blade Barage but this Super Stays in one Place and Damages Everyone that is in a 8m-1m Radius to a Crystal who also has to suffer from being frozen, Shattered... aaaaand you want Health back for a kill... no thanks the Health Part makes it even more unbalanced

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        • Editado por Knavenformed: 1/26/2021 12:58:11 PM
          Overall I like them but 3 is just a straight up nerf to the super. For me things that actually change the subclass sound fun and I've been thinking that Icefall should've been an aspect.

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