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Destiny 2

Discusión sobre Destiny 2
11/21/2020 5:25:47 AM
1

Sunsetting; Should the System be reversed, and/or improved/fixed?

Yes, please reverse sunsetting.

2

No, the system is needed.

2

Yes, but implement a better designed system.

4

Yes/No; It doesn't matter to me.

0

I have read a good amount of posts about sunsetting, but I don't fully understand the arguments as to why it was implemented so thoroughly. I -understand- that the primary goal of sunsetting is to reduce the reliance on old metas/guns and item dependencies to enforce the use of new material and content. But I want to explore the arguments, and be corrected on my mistakes so I can feel more comfortable either accepting the system as is, or understanding what is wrong with it. I personally am already very biased against sunsetting as I don't find it has worked (in the current form). I will explain how it has affected me and how I see it affecting the game from my perspective. If you have corrections or reasons as to why it works/doesn't, please thoroughly explain it, I don't want to upset anyone or trigger conflict. I find the system doesn't work in it's current form, but can possibly at the same time. SUNSETTING ISNT AS HORRIBLE AS IT IS. It's just very aggressive. First off I strongly believe sunsetting in its current state does not work. And many of the arguments that I have read include the following with explanation: Removing Dependency Argument: Sunsetting's purpose was to remove dependency on previous weapon builds, armor, and reliance of metas (if such) - (Using the same stuff over and over). I see sunsetting has successfully eliminated those dependencies, but not entirely. From my personal experience, I do play under the reliance of old weapons, but not for max damage or max meta usage. I primarily came back to Destiny 2 because of the release of Outbreak Perfected (my absolute favorite gun (and siva) from destiny 1). I STILL use Outbreak as an EXOTIC (because exotics were not sunset currently). Therefore the sunsetting, in this example has had no effect on my reliance of using the same gun I prefer and enjoy to use. The only thing sunsetting has done to me personally was remove my sword, which I gained from heroic menagerie, which was a bit of work. I have never felt a -forced- reliance on any gun or weapon in destiny 2. I explore many builds and I mainly play for minimum to average damage and performance in all competitive content. for PVE: As long as I do mechanics and follow instructions my DPS, gameplay, competitive play is unaffected by sunsetting or weapon reliance. I still use new weapons and old weapons when I feel obligated to do so or feel like it. To me sunsetting has only restricted freedom of choice and enjoyment of the game. I was never forced to use max DPS weapons in raids because I played with patient people. Min and maxing just serves as a time saver, which is irrelevant to me if the same objective is completed with time and patience. In the case of Crucible: I can still use any gun I want as light cap isn't an issue currently. TLDR: I was never forced to depend on anything, I played for enjoyment and still met competitive goals. Sunsetting has restricted some freedom of choice and enjoyment. Removal of Item Data Inflation/Influx: This argument makes no sense to me because if a purpose of sunsetting was to remove data then it has not achieved that. All sunset weapons and items are still in the game. And yes they can still be used to do content albeit doing 1100 content with 1060 gear is painful. The data for the item models, coding, and scripting are still in the game files. If the purpose of sunsetting is to remove that data then the items should be combed out of the game files to make room for new stuff (which did not happen). The data is still there. In fact if file space was an issue then removal of blues and whites (weapons and gear) would be a more direct way to handle that, as I believe they are not used other than a leveling utensil, which then because gunsmith material in general. Fresh Experience and New Items Arguement: In the case of the first argument all new items can still be utilized and accessed with the purchase or the acquiring of new content such as stuff from future expansions. I can try out the new weapons in a new expansion if I buy it. But what if I don't like those? What if no one likes those? Do those weapons just violate the data space argument of the second paragraph? I'm not sure how this system works if it tries to encourage the usage of new weapons and items. I don't see a reason to sunset old material if new items create a dependency or reliance on old material if they are (worse) or (uninteresting). This makes the new items more or less a candidate to be sunset in a future wave of sunsetting. I mean they will eventually be cycled out with their own power caps in the next 3-4 seasons. Playing with preset sunset gear makes the game feel like a borrowed power argument from World of Warcraft. You borrow the system, and it's gone, then you must learn a new system and the cycle is endless. How do you beat the cycle? My point is that if the new stuff doesn't feel good then not feeling good feels bad. <what Sunsetting Keeps the Game Healthy Argument: Keeping the game fresh and new is great! But I believe a better system could help the game be more "healthy". I am not a game designer, but I believe there is a better more efficient way to handle how weapons are cycled in and out of the game. I don't like cycles, I think they are cheap and a lazy way to rehash stuff no one wants, but what can you do. I think the "beloved sniper rifle and adored sniper rifle" scenario is the best example. I don't find this method healthy because it's a rehash of the same weapon, but not sunset. What is the point of a duplicate besides taking up more file space and creating something counter intuitive. Problem of Infusion Argument: Ever since destiny 1 I've always wanted to upgrade my gear and play with the gear I liked. For cosmetics, you know what, transmog would fix that for me. I wouldn't care about sunsetting armor because transmog would make it so it doesn't matter. (To me) But I've never found infusion to be a problem. Transmog as a Solution to Sunsetting Armor: I believe transmog fixes the sunsetting of armor. I couldn't care less about the stats, those evolve. The weapon system is different though. For me, sunsetting is all about the weapons. Sunsetting (to me) is only a CURRENT issue for WEAPONS. Armor will be transmogable (I can't spell) and alleviate the annoyance of sunsetting gear aesthetics. Gear stats are evolving so it's not a concern for me. Weapons have evolving stats and specific functions as TOOLS. My biggest point is to build an exclusion system for Sunsetting. A more thought out sunsetting system (less is more). A hammer is preferred to hammer a nail into wood. If you sunset the hammer, a different tool will replace it's function. But dependent or not, we hammer nails, with a hammer. Not a spoon. We prefer the hammer. But you can use the spoon. So let's not sunset the hammer. Catch it? Anyways, I am totally open to being wrong about everything, but I think sunsetting should be reworked and less aggressive. Thanks.

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