I want to start by saying I am not completely opposed to bounties, they keep me doing things that are different and remind me of daily quests in other mmos. However, I feel that there is a problem with the way any sort of limited time event engages with activities in the game currently. Whether that be with bounties or what ever mechanic comes in the future.
This point comes primarily from running gambit and forges over the last week for the Guardian Games medals. I love and do both activities a lot trying to farm specific drops and frames. The problem I've been running into has been players who dont know what to do or dont care about the activities other than getting their medals.
I feel that the bounties and medals related to activities in the game should be encouraging gameplay mechanics, not just kill and collect. Currently only Forges require 5 completions and even that's a struggle in some of my runs.
If I'm using Guardian Games as the exapmle: Bronze and Silver could be unchanged, requiring general kills and ability kills for laurels, but why is Gold simply to kill more?
For Forges: why not do completions and temper forges? Make players who want gold engage the activity by requiring 100 orbs thrown at the forge and 5 completions of the activity.
For Gambit: why not focus on motes and priority kills? Requirements for gold medals could be to bank 120 motes and kill 10 envoys.
For Crucible and Strikes: why not simply change the focus to the objectives? Capture zones in control or just kills where points are affected by zones captured like tha game mode, or make it a bigger focus on team based killing or multikills to ensure its not just control focused. In Stikes have a focus on mini bosses and boss kills, or champions and have some Ordeal runs required for gold.
This may all fall on def ears, I expect it to be lost in the shuffle. But I needed to get my thoughts out there. I love this game. I just want it to be better and not see the same objectives twice, only bigger.
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