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Destiny 2

Discusión sobre Destiny 2
3/15/2020 9:07:43 PM
1

They could tone down hardlight and suros a little (and here's how).

Hardlight: [spoiler]Decrease precision damage from 25.2 to 23.9. Decrease bodyshot damage from 15.5 to 15. Optimal ttk is no longer 0.70 against all resilience levels. Now is 0.70 against 5 resilience and below guardians, everything 6 and up will die at 0.80. Also, requires 100% precision to kill at that ttk value (previously it would kill in 7 crit and 1 body against 5 resilience and below guardians). Bodyshot ttk is no longer 1.20 against all resilience levels, 7 resilience and below guardians still die at 1.20 but 8 resilience and above die at 1.30. Goal: keep hardlights ability to melt people while adding a way to counter it by specing into resilience. Also, by decreasing the bodyshot damage slightly you have to focus a little more on accuracy to maximize your ttk values.[/spoiler] Suros (I don't know the actual numbers, so I'm going to assume that the adaptive frame auto numbers is what suros has -2 for precision because the bodyshot damage appears to be the same): [spoiler]Decrease precision damage from 23.2(25.2 - 2) to 22.5. Decrease bodyshot damage from 15.5 to 15 (I'm not sure if suros has different bodyshot numbers, so I'm just going to assume it's the same as adaptives). Optimal ttk value is still 0.80 against all resilience levels. Bodyshot ttk (it ramps up before you even reach the fastest body anyways so I'm not going to bother). Optimal bullets to kill is now 8 crit and 1 body against 7 resilience and below guardians (previously was against all resilience levels). Goal: just tone it down a little bit to make damage fall off a bit more impactful while not changing much overall.[/spoiler] End notes: I personally really enjoy using auto rifles and I like the buffs 600s and 720s got to make them a dangerous tool in the open, but these two exotics that got buffed with the legendaries are receiving just a bit too much for all of the benefits they provide. I do not want to make them inferior to legendaries by returning them to pre-buff values, but I want their strengths to be a little less...annoying by reducing their consistency against people who spec for resilience. I know that people are going to disagree with my post because it's such a new meta that anything could change, but I think that if we tone down these two just a little, more legendary autos will come out and other weapons won't have to feel so overwhelmed. And I want a sandbox where everything feels usable, so if autos have to be toned down...I'll bite the bullet. Thank you for your time if you read this. If it was confusing (because I know itd kind of a mess) then please feel free to ask. Side note: it's still a net buff for both autos even if they get toned down. They could also use the numbers I toned down for hardlight for all 600s if they prove to be too problematic in the future (because I'm using gnawing hunger and its powerful 😎).

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