The two things that make this quest so bad are the last step being power ammo based and that you don’t know it’s going to be rocket launchers until you get to that step. If we were presented with a quest that had all of the weapon kills, ability kills, captures, etc listed in one place then we could work towards it whilst playing. The quest structure forces players to use a specific weapon at each step, but we would have more fun if we could switch up our load-outs for specific maps, rather than specific quest steps. I wish I had checked the steps in a guide before starting this Iron Banner, I would have had a rocket launcher equipped at all times, just in case I got some power ammo. Speaking of power ammo, the last few days of Iron Banner turned into a fight for the drop. People stopped playing Iron Banner the way it was designed to be played, most teams rarely bothered with captures and just camped on the power ammo. The bigger game is in a really good place now, but this has been the worst Iron Banner so far, all because of the quest structure, some specific quest steps and being locked out of using the tokens until the quest is complete. I would much rather have 5 bounties for each armour piece (is pinnacle power, good stats and masterworked too much to ask for a slog like this?), which can then be random drops in the Iron Banner loot pool once unlocked. Each step could be a combo that makes some kinda logical sense - shotgun and melee kills for the gauntlets, rifles and captures for the legs, power weapon and super kills for the class specific, grenades, sniper and scout kills for the head, medals and bows for the chest. It just needs a bit more thought putting into the quest/bounties and it could be good and fun again.