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Discusión sobre Destiny 2
11/17/2019 12:07:05 AM
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Xenophage needs a 75% increase in Damage, And Double Ammo to be on par with Thunderlord.

IT IS AN EXOTIC WEAPON, yet it's worse then Legendary Grenade Launchers, or even The Mountaintop, a Kinetic one, for killing red bar enemies. The damage increase you plan to do will not be enough for it, it will still be a far weaker option then Thunderlord, which is a great enemy clear weapon. Xenophage will not be used even after the 50% increase, it will be thrown away. Basically it should be a Whisper of the Worm level Exotic, especially with it's mission being rather hard, and also the fact that it really gives that vibe it should be like that. So in order to make it really feel like an EXOTIC POWER WEAPON, give it 75% increase in Damage in PVE, and increase it's base PVE Ammo.

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  • This is when we can see how some streamers and their imaginary boy and girlfriends are simply braindead and ruin the game despite not being representative whatsoever of the population. It’s like if we were asking only drop out and jobless or beggars and buskers to vote or decide on a country’s faith. Xenophage doesn’t really need a damage buff. If anything it needs an increase in reserves. Damage buff is what kids and the like scrubs want to one-shot players in PvP and gambit. The same players who ask on LFG “KWTD” but can’t even get a jump right, the same players who used to call Izanagi shit until their imaginary boyfriend called it a must, the same players who now suddenly can’t hit any boss with their GL, the same players who ask for izanagi in NH but don’t even know about nightmare breakers. And so on! Bungie lost this game to beggars and buskers.

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    • One of the best if not the best weapons for gambit invading/defending. As far as I’m concerned it needs a nerf.

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      • 1
        i feel like xenophage should be a good dps weapon for sustained damage and a good weapon for killing majors. there’s no way a weapon that shoots that slow can be amazing for red bar clear. it pales in comparison to thunderlord which is already lackluster simply because of its ammo capacity. you’re 10x better off with 21% delirium or any other 900 rpm machine gun when it comes to red bar clear because they do enough damage and they have double the ammo.

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      • Thunderlord is garbo. You are setting a low, low bar

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        • Editado por DuBChiri2: 11/18/2019 7:50:42 PM
          There are still some advantages to xenophage that when likened to a grenade launcher makes it better and that's the hitscan design of it. Hitting a boss that's standing still with a grenade launcher isn't hard at all, but a moving target is tricky. Xenophage being hitscan gives it not only a tremendous range advantage, but also ease of use once you control the recoil. If they made xenophage do grenade launcher damage and ALSO made it better than thunderlord for killing ads, or even close, it would be THE BEST heavy weapon in the game. Which is what thunderlord was for a very short time until they nerfed it because it did the exact same thing that you are specifically asking for xenophage to do. It had near unbeatable range, top tier dps and insane add clear because of its perk and reserves. That 25% nerf dropped it from top tier boss dps but it's still a good weapon. I think the way they designed xenophage is just stupid as explosive rounds don't have any damage fall off, but there are benefits via aim assist that the stats and perks bring. I still don't like it, but whatever. My point is...is that if they buff it to work more like a heavy machine gun while doing grenade launcher damage, it would mathematically be unstoppable. You have no damage fall off, you do insane damage, you can kill a bunch of ads per shot and have enough rounds to kill groups upon groups and then you have the ability to use its hitscan nature to hit a target for full damage across the map instantly. You see the problem right? The thing bungie is trying to do, is make it more relevant and not just replace everything else because it does have the potential to do that.

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        • I really really want to like it, I want to use it outside patrol. Problem is it just doesn’t compete. If it were legendary I might run it for giggles. I can do more damage with one burst of 1k voices than I can do with a whole clip of xeno 😢

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        • Editado por Knight Raime: 11/18/2019 5:27:39 PM
          Thunderlord is add clear. Xenophage is better compared to rockets and nade launchers. EDIT: Just to clarify i'm saying it's a mistake to compare -blam!- to thunderlord or any other machine gun. The fact that it can't crit, does explosive damage, and has splash means the more proper comparisions are to grenade launchers and rocket launchers. Apologies for my poor grammar in my initial reply.

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          • They aren't going to buff it by 75% because they are planning on releasing the ability to crit as the catalyst. Ship half functioning exotics and "fix" them with a catalyst that requires mucho grindo. That's the new MO at Bunghole.

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          • just wait till they nerf the other exos, so it will feel strong than.

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          • Editado por WulfPak666: 11/18/2019 9:45:11 AM
            Bungie likened Xeno to that of a GL. Which it kind of reflects, with low ammo count for an lmg, high (lol) per shot damage etc... But since I can get a bare bones Love & Death from Eris that completely dumps ass all over Xeno, it's gonna need way more than a 50% buff to warrent using over a regular GL. Heck, give it Spike Grenades intrinsically and make the bullets actually EXPLODE when they hit stuff. I mean like big "enemy burning" explosions. Maybe give it a dot effect like Prospector?? It has a hive buggy in it's frame, make it so poison damage or something?!

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          • It definitely needs a big buff but not as big as your stating. I think the 50% increase and additional ammo in crucible next season will be pretty good but we'll have to see. I'm predicting it will become a popular choice for invading in Gambit after that change. Its 2 shot at any range in gambit and will do considerably higher DPS than other MG's after the patch. It will light somewhere between grenage launchers and MG's.

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          • Editado por DevilishSix: 11/20/2019 1:18:41 AM
            Got to agree with OP. 75% with no crit damage will not put it on par with other machine guns because it loses its add clear potential due to low ammo reserves. This has already been proven on a number of videos and most recenty by ehroar. https://www.youtube.com/watch?v=rlHzCCe8SsQ and its still behind damage vs grenade launchers that are legendary. To add something I didn't see the OP mention is this doesn't even address the weapon has NO exotic intrinsic peak to make it exotic as we have snipers with explosive rounds. Also, just to prove whoever developed this weapon had no idea what they were doing....a rangefinder perk with explosive rounds is useless. 75% with no crit procs and exotic perks will still fall short of this weapon being usefull over others.

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            • The mission wasn't that hard. You can easily solo everything up to that point. In my opinion, the 'hardest' part was the puzzles in the lost sectors and that was only because I tried solving them without looking it up. You can brute-force the first encounter in pit and everything leading up to the boss. Imo, I found trying to get wish-ender solo was more difficult. Y'know, because the Ogre encounter is literally the -blam!-ing worst. And you have to do that encounter twice for Wish-Ender.

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            • I think it will be really good against any shielded enemy regardless of the element, maybe they should change rangefinder for Shield Disorient or maybe an improved version of Genesis.

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              • While Xenophage will need more work it doesn't need to be on par with Thunderlord. You're comparing something that's intended to be a major unit breaker with a chain mob clearer. One is intended for single target focus with collateral damage as a bonus and the other is effectively a long mower that will take a little bit to bust down majors in par/end game activities. Xenophage needs more ammo for sure and while damage buffs are nice, the problem in itself lies with the weapon. It doesn't do anything special, it doesn't feel special and needs to be reworked from the ground up. It's just like the autocannon from Deep Rock Galactic without bonuses to armor/shield busting etc. Xenophage in general is just underwhelming, misplaced and lacks identity. Xenophage will not be popular or see the light of active use until it obtains an identity.

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                • But.....its.....NOT Thunderlord.......??? What am I missing here? It's supposed to be it's own archetype...right? Yes it needs (and will be getting a buff). But it doesn't need to be like any other weapons but itself.

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                  • Whats its purpose though? Another ad clear or boss melt weapon...? Wow so innovative and cool🤦🏼‍♂️.

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                    • A simple fix would be to give it the ability to bypass match game, at least this way it would be half decent for 980 NFs etc. As it stands there is absolutely no reason to pick this gun over other heavies, let alone exotics.

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                      • Thunderlord doesn’t have 100 range.

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                        • Editado por TJ_Dot: 11/17/2019 4:53:02 PM
                          Bungie: Nerfs Tunderlord instead

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                          • I dont have it, but I keep getting one shot with it in gambit

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                            • Personally, I agree with the ammo complaint. Damage wise it’s actually fine but it could use an increase in rate of fire. My fix for xenophage is this. Make the MAGAZINE size 26-20, ammo reserves 52-50 (depending on mag size) Increase the rate of fire. It just fires so damn slow. So, why does this fix xenophage even without increasing its damage numbers? To start, I think xenophage should crit. But also, this makes it more of a hybrid. Right now, it’s too much like a grenade launcher, but without all the damage that comes along with grenade launchers. Xenophage actually does some work, it can melt enemies, but the problem is it takes a lot of ammo, which is normal for lmgs, but this isn’t a normal LMG. I suppose the incoming buff will help, but I would prefer xenophage get a smaller damage buff and become more like an LMG

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                            • U mean a 300% buff 75% wouldn't even help it

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                              • It needs to fire full auto an have increased ammo idk what the dev team was thinking when they shipped us this gun.

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                              • [quote]IT IS AN EXOTIC WEAPON, yet it's worse then Legendary Grenade Launchers, or even The Mountaintop, a Kinetic one, for killing red bar enemies. The damage increase you plan to do will not be enough for it, it will still be a far weaker option then Thunderlord, which is a great enemy clear weapon. Xenophage will not be used even after the 50% increase, it will be thrown away. Basically it should be a Whisper of the Worm level Exotic, especially with it's mission being rather hard, and also the fact that it really gives that vibe it should be like that. So in order to make it really feel like an EXOTIC POWER WEAPON, give it 75% increase in Damage in PVE, and increase it's base PVE Ammo.[/quote] I’ll take a hard pass on doing any activity that allows me to obtain it

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                              • The buff won't matter. No one in their right mind would equip this POS over just about any other heavy in the game. If I had a choice between this and any blue heavy?, I would take the blue heavy in a heartbeat. It will never be an ad clearer and it would need some super serious buffs to bring it up to the level of a boss weapon.

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