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Destiny 2

Discusión sobre Destiny 2
Editado por SpaceBird: 10/23/2019 3:39:02 AM
15

Crucible/Competitive balance changes

Considering Bungie seems to have almost no-one actually leading game balance in Crucible, considering it takes months to fix even MASSIVE issues ie Lord of Wolves and OEM, I'm just going to make a list of things I've seen and problems, in general, and potential fixes and nerfs. 1. OEM, Recluse and Erentil need major adjustments. This is just awful design in general. It's not fun. The only people it's fun for, and the people that wouldn't have fun in any other situation, if those abuses didn't exist. I constantly swap what I'm using, and use different loadouts and subclasses, and I assume most people fall in the same place and do the same. OEM might as well get removed, add something like Twilight Garrison instead. It's not gonna be useful nerfed, and I'd rather have a cool exotic that just isn't dull and cheap. Recluse needs to drop from 100% headshot damage to about 80%, and Master of Arms need to activate ON HEADSHOT ONLY. I don't want it to be useless, and I like it in PvE. But 0.4 TTK on BODY, that's just too much. Erentil is a bit larger of an issue, but weapon specific, drop that range. It's way too far. I've seen hand cannons with less range than Erentil, and that's absurd. 2. All fusion rifles need a charge time nerf, and then a general damage buff in PvE to compensate. As of right now, most fusion rifles actually beat out average TTK. This is where all the frustration is coming from. Shotguns at least require you to get close, and have inconsistent kill ranges due to spread, and Snipers shut off your radar and lock you in a place and require a headshot. Fusions need the charge time increased to actually have a draw back. People need to actually play smart, and pre-charge before engaging, which currently, most don't, because they don't need to. Jotunn And Erentil are the biggest offender to this, since most people WILL fire that shot, even if they die as it goes off. 3. Heavy ammo needs to change its spawn location. You can't just keep shoving it in the same place. What's worse is that, we know you can, because in Competitive, it spawns in different places. You can have the game revolve around one area. Every map turns into people fighting around 1 location. I don't even think Heavy is in a bad spot right now, least in Quickplay. But the map use is terrible, and nobody plays around it, making uses of the different ranges and sightlines. 4. Heavy in Comp just needs to go or be a 2 round thing. Set it on Round 4, which is typically where Supers are popping up, and set it in tiebreaker. Same issue with map congregation in Quickplay, but WAY WORSE. 5. Cut special ammo on spawn in Comp by half. Half the opponents, half the need for special. That's a reasonable change. Because right now, the issue beyond Heavy, is people just abusing that 2 special spawn, to get at least get 2 kills, even if they die. Partly why OEM is so infuriating, since it basically always people to ignore game design and just run around with a shotgun for free, and get those 2 kills. 6. Even though currently, it's only going to last a Season, as far as we know, you really need to disable artifact mods in Crucible, or at least disable them in all but a couple of game modes. Have a couple modes that are kind of free, where you just take the broken stuff. I don't know if Lightning Weave is coming back, or Battery, but they're a problem. I've heard speculation that it's a testing ground for potential Exotic armour, which I think is pretty cool, except doesn't make sense when it on all 3 class, unless we get another set of Aeon style exotics that everyone has access to. But if it's ever going to return, it needs to not be around.

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  • I'll admit dying too much gets annoying. But I don't like nerfs. Bungie tends to over nerf. There are somethings that they balanced properly. But their are others that went from broken good to damn near broken in a bad way.

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  • Editado por DuBChiri2: 10/24/2019 11:57:10 PM
    I don't agree with your fusion one. The charge time is there to make it so you can't just swap one shot as easily as you can with shotguns. Back up plan IS an option, but you always have to trade some very valuable perks for it. Range finder, tap the trigger, etc. They otherwise have just as much inconsistency due to their spread as shotguns while sometimes offering a slower means of killing someone vs just shooting them with a primary as missing bolts is extremely detrimental when paired with their charge time nature. Shotguns don't have a charge time and a much faster fire rate which can make for much easier clean up kills.. The only reason fusions are even in the way right now is solely the high impact frames. They do way too much damage and that paired with their range makes them annoying. Tackle the damage over charge time, you'd still get cooped at 30 meters otherwise. The precision frames are fine. The adaptive and rapid-fire frames actually suck though because their range for like barely any faster charge time is abysmal and they are extremely unforgiving. Can I kill someone at 20 meters with one, absolutely, but it's not consistent.

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  • Editado por BraddyBo: 10/24/2019 4:50:11 PM
    I agree with all except special ammo in comp and recluse. Master of arms should grant 25 crit damage and 15-20 body damage instead of 25/25, anything more is too much of a nerf (its my favorite pve gun). I main chaperone/sniper in pvp which requires both shotgun/sniper scavenger perks so if a special ammo nerf happens (even in comp) then ill retire. Edit: Maybe reduce master of arms timer to 3 seconds as well but keep the refresh

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    • I agree with everything apart from recluse an toaster. Jotun: I very rarely get killed by it.. just move out of the way. I'd rather keep it as it is so people keep using it thinking it's good. Other fusions are so OP. Recluse is fine. It has high recoil and not everyone can use it. If you know someone has it keep an eye on the kill feed. Learn to back up. Play them at range. Push when you know they dont have the perk. OEM is just broke. I agree with all you said. It's getting nerfed anyway so all is well. Heavy- I rarely use it. I let other people grab it or just use it to get rid (obviously I kill with it, not just blow it anywhere) it makes people congregate in a certain area meaning kills are easier and more predictable as they are all swarming for heavy. I'm happy either way on the heavy staying or changing.

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      • Everything is fine but matchmaking

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        • Fusions are not a problem and are currently one of the only counters to shotguns (Which in a game with advanced movement are not hard to use btw.)

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        • Fusions are all about precharging. Once you get good at that the full charge time doesnt matter. Too many calls for nerfs leads us back to Vanilla D2 crucible which was boring team shooting.

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          • I agree

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          • Fix the lag! At the moment classic mix is the only playlist where I can actually hit my shots and not get "one shot" by any weapon.

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            • I watched a video yesterday of range god roll Erentil one shoting at 65m every shot. That’s a problem. However, the demonstration was set up in a private match and the victim was standing still. Realistically, how many times per match are you going to get that opportunity. Not many... Your point about TTK on a fusion being faster than most guns, ok. Nevertheless, that’s only in the instance you catch them off guard and you land enough bolts to finish them off. If not, you will die or be forced to bail the engagement. Changing the charge time? Forget about it! If you do that, fusion rifles will sit in the vault like most of our guns do, and where fusions have been since most of destiny. The only reason I get most of my kills with a fusion, is because they are not expecting me to have one. Once they adapt, move, and hang tight to cover Using one can become a detriment to your team.

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              • Editado por DARKDANCERUK: 10/23/2019 11:46:22 AM
                "Erentil is a bit larger of an issue, but weapon specific, drop that range. It's way too far. I've seen hand cannons with less range than Erentil, and that's absurd." Erentil is a mid range weapon of course it will compete with a hand cannon, as does a sniper with a scout at long range.

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                • Agree with all of it. Also like to add a pet peave regarding countdown and those types. Shorten the amount of wins needed to 3 or 4. Most likely 4 giving each team a chance to attack/defend twice. It's also the difference between a potential 11 rounds over 7. Quicker games more matches less excruciating experience.

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                • Comp can be frustrating and also a breeze depends who ur up against give 1 special ammo that's crazy these weapons u mention u can aquire them think u watched destiny Fun Police about recluse he's had it a lonnnnng time he's abused it its just lately people are able to get it and use on him

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                • Git Gud

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                  • I agree with pretty much everything.

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