JavaScript is required to use Bungie.net

Servicio de alertas
Mañana, Destiny 2 estará fuera de línea temporalmente debido a operaciones programadas de mantenimiento. Permanece atento a @BungieHelp para conocer las novedades.

Destiny 2

Discusión sobre Destiny 2
Editado por Wayfinder: 10/24/2019 3:36:49 AM
114

Not allowing champion mods on Exotic weapons is counterintuitive

Before Shadowkeep launched, Bungie stated they would be nerfing all Pinnacle perks and discontinuing the Pinnacle weapons in order to encourage the use of more exotics. The season rolls around, and now we CAN’T equip exotics because they aren’t allowed to use the mods that’re absolutely necessary for all the new activities. You’re not only flat nerfing everything good, but you’re barring us from using what you INTENDED us to replace them with. EDIT: One thing I’m seeing a lot of is that giving Exotics a general mod slot would make them too broken since they’d be able to equip Spec mods in addition to their catalyst, so my view is to not make Champion mods consume a general slot. Add a Champion mod slot on all weapons, we can keep general mods on our legendaries and don’t have to worry about general mods on Exotics. Or another good suggestion I’ve seen, just give most Exotics one of the Champion mods inherently. Removes the requirement to run Divinity, Leviathan’s Breath or Eriana’s Vow if you want to run an exotic at all.

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Why cant Bungie just make a generic mods one overloard, one unstop, and one barrier we slot those mods and then we can use any weapon we want. I would rather take up a slot in my armor and be able to use any weapon i want

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • its pretty dumb that we have to run those exotics if we want to have an exotic and also have champ mods. I was really hoping that the jade rabbit would have anti mobs things on it this season but nope... and then there is a set of oh i have to take a select loadout to get my gear at the highest. for the 90% of the community that does end game content this is pretty bad not to have flexability options and more fun game play with using the weapons we find fun rather than limiting the choice to things we dont enjoy just to get the things we want... I enjoy getting my gear up in new light levels but I HATE having to use a bow or a pulse rifle (SB) to fight PvE mobs. last season felt great having subs and autos fight mobs because they do that well. BOWs in these new not even end game activities "sundial" (making mobs match my light) I have to shoot 2 head shots on a bow and it use to be a simple one shot but even with Explosive arrows and unstoppable arrows I still dont one shot things as well as even having a charged light and sunspot buff its still not enough to one shot a red bar... but if i could have unstop on wish ender I would feel like I could use this bow again ... all i feel right now is forced in to a meta where I cant play what I like and do well in activities META META META -_-

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Cant wait to use this hard light on the unstoppable ogre oh yeah

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Editado por holiidayseason: 10/26/2019 6:08:19 AM
    Seriously, how the hell does something like recluse have mods but exotics don't?

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Agree. Exotics are a waste of time if an unstoppable ogre is charging at you.. Never felt so powerless in destiny before, even the supers don't feel so super anymore.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

  • Anti barrier and the other one for sure. Anything else would be OP. You’d literally have the mida mega tool with a targeting adjuster.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

    1 Respuesta
    • Since champion mods don't work in heavy slot weapons, we're back to being forced to use heavy exotics, which were all nerfed because they wanted us to use other exotics. Weird.

      Publicando en idioma:

       

      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      1 Respuesta
      • Why aren't these Champion mods armor mods? They should just make them armor mods and have them effect whatever weapons you have equipped, except exotics because that may get a little broken. Either way Bungie has to rectify this problem or I can see new light players getting frustrated and leaving.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      • [quote]Before Shadowkeep launched, Bungie stated they would be nerfing all Pinnacle perks and discontinuing the Pinnacle weapons in order to encourage the use of more exotics. The season rolls around, and now we CAN’T equip exotics because they aren’t allowed to use the mods that’re absolutely necessary for all the new activities. You’re not only flat nerfing everything good, but you’re barring us from using what you INTENDED us to replace them with.[/quote] Not allowing them on a majority of weapons is also BS. Bows (again) and negates the side arm and scout rifle buffs for end game activities. Not allowing them on exotics is just another BS decision that I still can’t work out.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      • I've been running around with no exotic weapons because I can't rely on random teammates to have the right weapon mods. Can't use the exotic weapons I love to play with, because the only way to stop unstoppable champions is with a hand cannon or arc melee ability. Contrary to popular belief [i][u]not everyone likes to use or even keeps around hand cannons[/u][/i], and the same goes for arc subclasses. So, I'm forced into biting the bullet and using Leviathan's Breath, which is a good bow, but it's not necessarily a type of weapon I like to use in my power weapon slot. I really, really do not feeling so railroaded into specific loadouts and playstyles. What's needed are options: variety. Why is it that only hand cannons have a mod for unstoppable? Why can't these mods applied to exotics? Furthermore, I don't understand the point in exotics being so rare and difficult to obtain, yet almost all of them being so disappointing or even discouraging to use. This has been a problem for a while, but the new champion mechanics of Shadowkeep has only added another layer onto this issue. The armor 2.0 system offers a solid foundation, but its execution has backfired entirely: especially with the absurd amount of energy required to apply certain mods. With the previous, Forsaken armor system, you could apply a mod, in addition to already having whatever random perks on it, as well as a larger quantity and focus of stats(res/rec/mob). The only difference was that masterworking Forsaken armor was pointless. Now, you have to masterwork 2.0 armor just to get a single piece up to the level a random drop of Forsaken armor would be at. Given the cost and rarity of the materials requires for such masterworking, it is entirely paradoxical to also have the mod system in place also enforce using particular weapons and subclasses, which that armor and energy may not synergize with at all. There are too many restrictions - too little in the way of player freedom - that leads to total obsolescence of a potentially wide variety of builds. All of this could be solved with removing energy restrictions, reducing energy requirements of certain mods(I will never use heavy ammo finisher because it's simply too expensive, therefor of no value or interest to me), and allowing exotics to have anti-champion mods on them.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      • Exotic Primaries just need a mod slot in general.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      • This post I 100% agree with. It becomes obvious two seconds after you try to do an ordeal nightfall above adept without Vow and now leviathan equipped. They may as well just change my load out whenever I enter a nightfall ordeal and play a quick audio of Luke Smith saying we wanted you to play like this!

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

      • All exotics need mod slots.... Neeeeeeeeed not want. Ive never seen a game were there top tier weapons were the most limited in customization.

        Publicando en idioma:

         

        Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

        2 Respuestas
        • Exotics are collectors items. Not weapons you use against enemies

          Publicando en idioma:

           

          Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

        • I've been wondering after reading your post, maybe the new Champion mod system isn't fully developed yet, which is why it is currently restricted to certain weapon types and certain Exotics so they have more time to make sure it works on the other guns... Anyway, I agree that Exotics are in a bad place right now due to missing Champion Mods. Personally, I would like to see specific Mods as an intristic ability to certain Exotics. Don't think all Exotics need these Mods, but some it just makes sense, for example Sleeper Simulant and Wish-Ender getting Anti-Barrier as they're designed to penetrate targets, Thorn and Lé Monarque getting Overload Rounds as they weaken enemies, and Arbalest and Legend of Acrius getting Unstoppable Rounds as they hit so hard, they're unstoppable. (This is up to debate I guess, Arbalest really could get all three)

          Publicando en idioma:

           

          Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

          32 Respuestas
          • Erianas vow with unstoppable, riskrunner with anti barrier?

            Publicando en idioma:

             

            Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

            1 Respuesta
            • Yup and PvP still hasn’t gotten that huge update yet! I’m starting to understand why this game isn’t popular

              Publicando en idioma:

               

              Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

              3 Respuestas
              • They have no idea what there doing armor 2.0 is a massive flop in my opinion, all they had to do was add all the new mods.

                Publicando en idioma:

                 

                Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                1 Respuesta
                • I haven't ever agreed with anything more than this ! They got rid of pinnacle so we would use exotics more but then they only allow champion mods on legendary weapons minus the few like Eriana's and Leviathans Breath, The one thing I would like to see them do is actually add these perks to the weapons intrinsicly like eriana's and leviathans breath so that the exotics have set rolls such as riskrunner having overload rounds and having something like when using the powerful round from izanagi's it turns the bullet into a unstoppable round. Come on Bungie get it together ! You have a community that is here and will support you but you are slowly losing our faith in you ! Especailly after the shortest quest ever for leviathan's ! It was so boring and not unique in the least bit ! No secret mission no hidden elements expect for a room that was already part of the game ! Really ?

                  Publicando en idioma:

                   

                  Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                • The exotics already have unique "mods" and don't need another. You would have a better argument if end game was meant to be done solo. Coordinate with your team and you can run just about any load out that you want.

                  Publicando en idioma:

                   

                  Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                  2 Respuestas
                  • 2
                    One thing about the artifact is that it forces certain weapon types in order to account for all the mods. In 980 Nightfalls, getting up close and personal to a barrier champion is a death sentence a lot of the time, but the only barrier mods are on close range weapons unless you use Erianas Vow, but if there aren't any solar shields in the strike and match game is on, that's not a good choice. I like the mod and champion system amd how they affect the endgame and loot chasing. I think it's a great step for Destiny. I just wish we had more freedom to tackle it how we choose.

                    Publicando en idioma:

                     

                    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                    2 Respuestas
                    • Yup, another daft idea from Bungie. Bad decision after bad decision of late.

                      Publicando en idioma:

                       

                      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                    • [quote]Before Shadowkeep launched, Bungie stated they would be nerfing all Pinnacle perks and discontinuing the Pinnacle weapons in order to encourage the use of more exotics. The season rolls around, and now we CAN’T equip exotics because they aren’t allowed to use the mods that’re absolutely necessary for all the new activities. You’re not only flat nerfing everything good, but you’re barring us from using what you INTENDED us to replace them with. EDIT: One thing I’m seeing a lot of is that giving Exotics a general mod slot would make them too broken since they’d be able to equip Spec mods in addition to their catalyst, so my view is to not make Champion mods consume a general slot. Add a Champion mod slot on all weapons, we can keep general mods on our legendaries and don’t have to worry about general mods on Exotics. Or another good suggestion I’ve seen, just give most Exotics one of the Champion mods inherently. Removes the requirement to run Divinity, Leviathan’s Breath or Eriana’s Vow if you want to run an exotic at all.[/quote] I agree, Really hate that my halfdan can shoot through shields while my new monte carlo has to take a back seat....exotic is supposed to be the best, right??

                      Publicando en idioma:

                       

                      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                    • A vast majority of exotics in general are trash. Mostly gimmicks and meme weapons. Not sure adding mods will make them more effective.

                      Publicando en idioma:

                       

                      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                    • Id like to see exotic weapons updated as a whole to have the mods.

                      Publicando en idioma:

                       

                      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                    • Editado por WP ScorpionWind: 10/23/2019 5:55:53 AM
                      Man if I could bump this more than once I 110% would. First noting the fact that over half the weapons in the game aren't even using the 2.0 system [i](which is total garbage and is another problem that needs to be rectified)[/i] means they can't even run the new mods. On top of this fact currently they only have 4 weapon types that even get the anti-champion mods [i](auto rifles and subs, hand cannons, and bows)[/i] means that we are then cut down even further. Then account for the fact that of those 4 types, each one only gets 1-2 of the anti-champion mod types [i](Auto's/Sub's: AB rounds and overload. HC's: AB and unstoppable. Bows: Unstoppable)[/i]. Then add to the final nail to the coffin of no exotics can run these mods except 3 very specific ones that come with one pre installed, and we are down to what ~50 of 570 weapons across 3 weapon slots [i](we'll say 16 a piece just for a friendly number)[/i]. Again that's maybe 50/570 possible weapons in game that can run the anti-champion mods. Considering that 2.0 is suppose to be all about increasing build diversity and customization and reducing the need for nerfs, nerfing all Pinnacle perks and discontinuing the Pinnacle weapons in order to push the use of exotics more, and they said and I quote" Play the way you want to play" this is very much a problem.

                      Publicando en idioma:

                       

                      Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

                      5 Respuestas
                      No se te permite acceder a este contenido.
                      ;
                      preload icon
                      preload icon
                      preload icon