Here’s another option. Ward of Dawn has been a joke since it’s release in D2. Remember the video of Zavala actually holding Ward of Dawn as the Tower collapses? If you don’t here’s a Link: https://m.youtube.com/watch?v=6f7eAutgmx4 . Why isn’t it like this, sacrifice your own functionality for the safety of others? This change is simple; hold (guard) to create a protective dome around you and allies. Helm of Saint-14 is not supposed to be required for Blessing of light, it should just extend it! Give Ward of Dawn both Armor and Blessing of Light, with the added ability for allies to shoot out of it without having to reload. We don’t need it to have Weapons of Light back. We have many other ways of buffing our weapons damage output, we should utilize them more.
Editado por Myth1cal Sn1per: 8/7/2019 8:54:24 PM(VOID) Code of the Protector: Ward of Dawn is the only option to cast. Armor of light and Blessing of light are both active when cast. Blessing of light lasts 6 secs. Helm of saint-14 extends the duration of Blessing of light to 12 secs. Ursa-Furiosa should work with Ward of Dawn. “Turn the tide” continuously heals the overshield granted from defensive strike. “Defensive strike” lasts 15 secs. “Rallying force” Melee kills start health regeneration and grant melee energy. (8 kills is a full melee) Defensive strike cannot work at the same time as one-eyed-mask. Kills with one-eyed-mask while defensive strike is active does nothing. (Same way it no longer works with supers)