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Destiny 2

Discusión sobre Destiny 2
6/24/2019 5:30:05 PM
10

Hunters is to OP in Crucible

This is a frustrated feed target to the class hunters. I have play destiny in many years now as warlock and I have only one character because I think it's already to much to do on one avatar. And I play alot of Pvp everyday. But one thing who annoys the -blam!- out of me is that hunters is to -blam!-ing OP. I think 80% of people I meet in pvp is hunters. Hunters have the ability to throw blade barrage trough the walls or hiding area. Warlock can't throw Novabomb trough walls! They are fast, also dodge alot of bullet and when you think you have them with few life left they just dodge away and hide. Why can't the rest of the other classes have the same dodge ability atleast. It so unfair they have the chance to run away but we can't do it in the last second. They also have invincible cloak you can't see them. And they super are much more longer then Titan and Warlock if you look away from the golden gun ofc. And if salty hunters think «oh, he suck therefore he post this» or «why dosn't he make a Hunter class» No! That is not the case and I have used alot of time on the Warlock and I like the class. Why do you think so many chose hunters. It's the fact. Hunters are on the top of kill score most of the times. And it seems like Bungie favored them. So Bungie this is a message to you! Either you make a own pvp only for hunters, so Titan and Warlocks can fight toghether on the same level or you nerf some of they supers, remove they dodging or give us also dodging. Right shall be right for everyone!

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  • I believe that hunters are too op too(On pc) on Xbox everything is balanced and not unfair 30fps really changes a lot and the less movement speed, more recoil, slower load times, unable to hit shots while in the air. its the opposite on pc. hunters on pc are way to overpowered I mean I could spin around in a circle during my dodge 3 times if I wanted to, hunters also have way more air superiority, its just plain dumb that no other class could combat them in terms of movement or ability's...IDC if my grammar sucks just listen to what I have to say

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  • It's the crutch class of PvP but nobody wants to acknowledge it because this game is all Hunter crutch mains

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  • Holy grammatical errors Batman! And yep I’m a Hunter 😁

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  • Everyone knows it's "hunters ams op"... Noob....

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  • Editado por Nuclearpath: 6/24/2019 6:14:09 PM
    I mean I currently play all 3 and from what I've seen the ones that need the most adjustment are: 1. Bottom Tree Striker (You can go for ages with this and its very hard to counter even with super) 2. Spectral Blades (Still hard to counter compared to most others, and yes I mean with a super) 3. Top Tree Sunbreaker (Can basically out counter almost every single roaming/ranged super) 4. Aggressor Sentinel Titan (Yes hit registration is garbo, but the throwing shields track more than dawnblade) If anything Titan needs a massive readjustment to all it's supers. Just make them more useful for PvE and less so for pvp, that way people stop complaining about Titans being basically nonexistent in PvE and things like the nearly endless Shoulder Charge spam super that is Bottom Tree Striker gets itself in line with other roamers. That, or honestly reduce super armor universally.

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    • Nova Warp and Top Tree Storm are fantastic right now. And Top Tree Nova offers pretty much the same amount of effectiveness as any other one off

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    • If hunter gets their own "pvp", then Warcuck should gets one; same goes for Titan. You see, there will always be Warlock player thats better than you. How will you complain then?

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      • I would love to have grenades again as a hunter. Sadly it's warlocks with them now.

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      • I see nothing in your post that states what is overpowered. Dodge? Really? In a game with an average ttk of .9 seconds? This sounds like an approach issue... with one person picking the correct way, while the other is moving out into the open getting kill fixated on a target. What mobility do you run? What is your synergy build? What about health regen and overshields? What about one hit melees, grenades, or shoulder charges? What about map control and gun skill? Hunters are THE most killed class in the game.. so what does that mean? Numbers? Ok, so hunter vs hunter is ok? I get that mobility and agility are very good options... but they do not kill nor can they kill while moving, jumping, or dodging. I see more issues with players running classes that do not fit their play style or have next to no synergy with their builds... what about those players that heavily influence who plays what? I can say right now.. a skilled Titan owns every game I ever see them in. A skilled warlock is that cool collected type with a high iq... they do not bang around and or make a lot of noise... they just kill, heal, control a map, and repeat. Hunters have two play options. Get in your face and play with a high risk high reward mentality.. usually move in herds of 3, or play passively while moving back and forth in the background picking off clean up kills. Playing aggressively is hard for a lot of players. How big of a pool do you think there is of players that just play for stats? Playing safe and falling back on your heals will get you an L. Period. So, what class do you prefer, what is your play style, and then, again, what is your synergy with said approach?

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      • Editado por RinChise: 6/24/2019 5:43:49 PM
        Nope. I chose hunter because the cloak looked cool. Played mainly Warlock in d1. You are in fact bad because you talk shit. All I see is Titans and Warlocks in PvP. Had an iron banner game where 5 out of 6 were Titans. I would gladly have your healing well instead of my dodge. Did I mention already that you're bad? You have to chose your fights right. You're literally dumb if you fight 1vs1 against a guy, he runs away and you follow him behind that corner. That has nothing to do with hunter. You could utilize your Icarus dash or atleast inform yourself before talking shit. Blade barage can't kill you behind cover anymore after the nerf. It has to hit you. If you get hit and run behind cover, you're dead. You talk like Nova warp Warlock doesn't work like that. You could and still can kill people behind walls. Kill someone in point A and get to point C with your super still active. Roaming supers are also superior. You can kill more than 2 people easily even if they split etc. If your team dies against a bb than it's your fault. You got an indicator that someone has BB rdy and should therefore split. Even better if you don't rush into open spaces. Tl;dr? You're bad and should l2p before talking shit.

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