I'm not sure a damage buff is necessary, but I do think all AR's need a stability increase and an ammo increase across the board. I got a God Roll Halfdan about a month ago that I thought would finally allow me to enjoy AR's in the crucible again. Man was I wrong. So hard to keep on target, especially in a game packed with Hunters that can just insta dodge or Mexican bean jump while 3 tapping you in the face with a handcannon. I've never played on PC, but my understanding is that the recoil on weapons is greatly reduced there to the point of another Meta compared to consoles. AR's getting their stability increased and maybe getting a 20% bump in ammo isn't going to completely rework the Meta, but I think it would increase the amount of weapons capable of being competitive in PvP.
My goal isn't to make them better in PvP as much as pve. The damage done in pve is just too low for how lacking in benefits autos are and most of the weapon types out damage autos per magazine. Increasing the ammo wouldn't really help because then you are just extending the time they have to shoot to get closer to the other weapon types, which isn't good. I'm fine with magazine sizes and most of their reserves already...but they've just gotta put out more damage. 360s are actually good in terms of pve damage, but the rest are lack luster.
Well I agree, but I personally would like to see them better in both PvE and PvP.