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Destiny 2

Discusión sobre Destiny 2
6/16/2019 10:09:50 AM
1

Lord of Wolves balance suggestion

So the major problems with lord of wolves are "release the wolves" (aka RtW for the intents of shortening this post), ammo abundance, and the hilarious stability this gun has no matter it's fire mode. So instead of RtW just being a different firing mode, it should feel as if you're giving up control and...releasing the hounds of war. Hopefully with these suggestions it'll help the sandbox team get an idea of what to push for the hotfix. 1. Reduce ammo economy with scavenger perks in PvP. Currently with 2 scavenger perks it's possible to get 30 ammo. By reducing this to 15 ammo with 2 scavengers, 10 with 1 scavenger, and 5 without any scavengers it brings LoW's ammo economy inline with every other shotgun. 2. Increase ammo cost of The from 10 to 15 ammo. This change could be implemented with the mentality that players have plenty of access to double shotgun scavenger perks, and when combined with the previously suggested ammo slash, forces players to decide on an all or nothing play style with LoW. 3A. Change RtW from a burstfire to a shortrange fireblast with half the range of the burst fire. Granted this is far fetched and unlikely, but the fantasy of firing a flamethrower isn't a new concept, so why not feed that fantasy AND balance a weapon at the same time? 3B. Increase the recoil as well as the spread of shots in RtW, and Increase projectiles fired if The is used with at least 15 ammo in the magazine. This change is the most realistic of the two, resolving both the range problem and the accuracy issue at the same time. Granted this change would affect console more than PC but it's an excellent start. 4. RtW buff should dissapear when the weapon is stowed, similar to memento mori. This change needs to happen regardless of any of the other balance suggestions mentioned so far. If anyone from Bungie does happen to read this, thank you for your time and I hope this provided some helpful insight.

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  • Editado por Solid_Psycho_guy: 6/16/2019 10:53:27 AM
    first it takes already only 15 ammo its a glitch when it gives you 30 for some weird reason second if you increase the amount of ammo RtW from 10 to 15 it will become stronger third I think here you have to meantion that only on pc the recoil is unseen because on consoles its already crazy and hard to control because a little movement of head and aim assist is gone so its becomes hard to control fourth sound a little bit weird as a nerf because in pve this will be uncomfortable and just stupid and in pvp you people will just reload each time which on paper sounds good but in reality it will just make everybody camp with the weapon. I understand you are trying and I agree that the weapon need a nerf but you are being only pvp perspective you have to understand how each hotfix bungie tryes to make nerf for pvp and don't destroy weapons in pve *Exception luna's howl its a pvp pinnacle weapon bungie consider that nobody uses it in pve*same goes for pve side to pvp. The only thing that they have to do is just lower 50% of damage with RtW in pvp and decrease overall damage 5% in pvp. Increase damage fall off 10% but increasing ammo capacity to 35. I think that is going to be the nerf for LoW I know its very sad that bungie destroys the weapon I have mained since destiny 1 but like with luna's howl it should of happend one day *crying emoji* *crying emoji*

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