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5/23/2019 2:40:44 PM
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[quote]To be clear, I’m talking about things that are accessible and fun for a majority of players. Strikes, pvp maps, story missions, weapons that can be earned without sweating our balls off, etc. have been mia since Forsaken. You are full-tilt catering to people who no-life video games and I don’t think it’s working out very well. I understand that you’re trying to solve the “endgame” problem that most live service games have, but let’s be honest here: you’re still not creating things that people want to keep doing. So, my suggestion is to do more. I’m not saying that you shouldn’t continue to release challenging content, but I am saying that you need to do better for your larger audience. It’s mind-boggling that you aren’t releasing pvp maps and strikes each season, not to mention more weapons and armor. To be extra clear: I’m not asking for vanilla D2. It was bland and too casual. I think if every one of your seasons contained some story missions, strikes, pvp maps, and more weapons and armor, then this game would be much better off.[/quote] Rather than relying on RNG for gear, have feats completed. Want 1K? Gotta get 1K kills on every enemy type [i]and[/i] pvp. Want Shards? Get so many kills with throwing knives, then do this mission on heroic solo. This way it gives something to [i]actually [b]grind[/b] out,[/i] but is doable for [b]both[/b] casuals and hardcores. Have a really good piece of gear rewarded for completing raids, get an entire armor set and weapon set for X amount of completions. That's [i]a [b]grind.[/b][/i]
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  • I like it, give me a worthwhile/meaningful grind. Reward me for time invested, let me feel powerful and happy for working towards the goal I wanted. RNG blows. Nice meaty CONTENT driven quests are fun and rewarding.

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  • Ummm yeh no. Maybe a catalyst but I’d rather stick with rng like idk every other -blam!-ing loot based game out there.

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  • [quote]Ummm yeh no. Maybe a catalyst but I’d rather stick with rng like idk every other -blam!-ing loot based game out there.[/quote] Then turn around and complain because you haven't got your raid drop after your 256th raid? Lmao ok Having [i]actual[/i] obtainable goals eliminates RNG, especially for people who have bad RNG. It adds an actual grind that all skill levels and players can obtain, if they put in the work for it.

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  • [quote][quote]Ummm yeh no. Maybe a catalyst but I’d rather stick with rng like idk every other -blam!-ing loot based game out there.[/quote] Then turn around and complain because you haven't got your raid drop after your 256th raid? Lmao ok Having [i]actual[/i] obtainable goals eliminates RNG, especially for people who have bad RNG. It adds an actual grind that all skill levels and players can obtain, if they put in the work for it.[/quote] You’re talking to the wrong one about that bud, I’ve had no problems getting equipment from rng. -blam!- letting people have it from a grind, then you’d see everyone running the same shit and ignoring literally every other item out there. The random loot chances are what make games like word of Warcraft and destiny good. If it was just another oh you do this quest and now you have this weapon and no more random chance at getting them it would be boring as -blam!-. That’s more of a punishment, I’ve seen so many people get their 1k or anarchy on their first run of a raid that they were lucky to complete because of bad groups back to back, forcing those guys to run the raid x amount of times so they could get the gun would entirely block them from being able to get it. I’m all for do the work to get the item, but I’m not all for punish the guy who only has one chance at doing something when he has a higher chance at getting it via rng based loot.

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  • Editado por Random Hero 53: 5/23/2019 6:31:04 PM
    [quote]You’re talking to the wrong one about that bud, I’ve had no problems getting equipment from rng. -blam!- letting people have it from a grind, then you’d see everyone running the same shit and ignoring literally every other item out there.[/quote] So your argument is, that because [i]you[/i] don't have a problem with RNG, rng should [i]stay?[/i] That everyone [i]would[/i] use the same gear, even though everyone [i]practically [b]does[/b][/i] now, hence [i]the [b]meta?[/b][/i] Hmmm. [quote]If it was just another oh you do this quest and now you have this weapon and no more random chance at getting them it would be boring as -blam!-. [/quote] For [i]you.[/i] For many [i][b]others,[/b] having a goal to [i][b]work[/b] towards,[/i] is a good thing. It shows that they put in the [i]time[/i] [b]and[/b] [i]the work.[/i] [quote]That’s more of a punishment, I’ve seen so many people get their 1k or anarchy on their first run of a raid that they were lucky to complete because of bad groups back to back, forcing those guys to run the raid x amount of times so they could get the gun would entirely block them from being able to get it.[/quote] 1. I posted an [i]idea.[/i] I followed with a mere [i]example.[/i] 2. You're argument is people running a certain number of raids to get gear is a [i]punishment,[/i] but [i]it's [b]not[/b][/i] to the people who have over a hundred raid clears and [i][b]still[/b][/i] no 1K? Now [i]that[/i] doesn't make logical sense. [quote]I’m all for do the work to get the item, but I’m not all for punish the guy who only has one chance at doing something when he has a higher chance at getting it via rng based loot.[/quote] I'd rather know that with time, effort, and consistency I would earn my reward. Not work my ass off and [i][b]hope[/b][/i] to get paid.

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  • It took me 43 clears to get my 1k. 21 and I still don’t have anarchy. Had I got them on my first completion or by doin a quest, I wouldn’t have gone into either of those raids again, much as I did with the forges after getting jotunn and le monarque. The point of these games is to do these activities until you get the item, because theirs a high chance you won’t do them again after you have all of the loot, meaning if you knock it all out in some quests what point is there to do the content.

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  • Editado por Random Hero 53: 5/23/2019 6:48:14 PM
    [quote]It took me 43 clears to get my 1k. 21 and I still don’t have anarchy. Had I got them on my first completion or by doin a quest, I wouldn’t have gone into either of those raids again, much as I did with the forges after getting jotunn and le monarque.[/quote] That's why I [i]specifically[/i] added in getting specific gear for multiple completions, had you read my original post. Furthermore, if you're not going to do the raid again after you get the reward, why bother to begin with? In D2 only 4% of the population have done [i]a[/i] raid. Not multiple, one. This is sounding like a [i]you[/i] thing. [quote]The point of these games is to do these activities until you get the item, because theirs a high chance you won’t do them again after you have all of the loot, meaning if you knock it all out in some quests what point is there to do the content.[/quote] Once again, this is a [i]you[/i] problem from the sounds of things. Some people enjoy raiding. Some people enjoy reckoning, EP, and other end game activities. Some people like re-running through the story. I'd be much more inclined to re-run content [i]knowing[/i] I'm going to get [i][b]something[/b][/i] for it, instead of a [i]maybe.[/i]

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  • That doesn’t seem too bad. 🤔

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