skip to the dashes if you just want to read the Whisper rework
Hello everyone,
After watching a video from one of my favorite destiny YouTube channels about the upcoming nerfs and adjustments coming up soon I couldn't help but think about some of the weapons that are up for changes and I settled on tackling Whisper of the Worm.
Just for a little background I logged over 1900 hours on destiny making it my most played game overall, and like many fans that followed the franchise I found myself disinterested with destiny 2 but wanting to love the game.
After hearing that the Whisper was receiving the same nerf that black spindle did and black hammer before that, I couldn't help but think there had to be a better way. The most enticing perk about the weapons in question were their infinite ammo potential, however this complicated the ammo economy in both games making it extremely powerful. I foresee that the same abandonment of the weapon will occur in Destiny 2 as it had in Destiny as other weapons will have more fun/useful perks.
After thinking it over for a while I came the following idea:
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[b]Whisper of the Worm[/b]
[b]Removed:[/b] WhiteNail - [i]intrinsic: Higher base precision damage. Rapidly landing three precision shots will refill the magazine.[/i]
[i]added:[/i] [b]Fading Sound[/b] - [i]intrinsic: Higher base precision damage. Hitting three critical shots in a row will regenerate ammo spent and apply a stack of[/i] [b]Fading Sound[/b]. [b]Fading Sound[/b] [i]will also be applied if five critical shots are hit within 5 seconds of each other.[/i]
[b]Fading Sound[/b] -[i] Stacks of fading sound reduce Whisper of the Worm critical damage by 8% and can stack up to 40% (8%>16%>24%>32%>40%). Stacks reset after 12 seconds or on no heavy ammo. [/i]
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Note that fading sound is not only applied from consecutive shots but is also applied on a timer. Thus if someone is using titan rally barricade or lunafaction boots shooting a string of five Precision shots, this will stack Fading Sound if that string takes place within 5 seconds. Also this can double stack during longer active times.
Thus a normal stacking example with all precision hits will apply stacks as such:
Shot | Stack | Time (Seconds)
3 x1 2.5
5 x2 4.16
6 x3 5
9 x4 7.5
10 x5 8.3
Let me know what you guys think of this idea and up-vote this if you think its a good idea. Just one of many possible solutions to a problem that has happened in both destiny games now.
Thanks for reading and have a great day.
-Jeff
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