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publicado originalmente en: Revive Warlocks for crucible.
2/21/2019 12:27:17 AM
5
From the latest subclass buffs and nerfs warlocks got over nerfed and the rest didn’t get a buff besides top tree nova bomb. All of our supers are so pve focused it’s a joke exotics are as well. Nova warp has been over nerfed and you can’t even contest other supers in super let alone chase or catch up to charge the super. One blast is like dust in the wind. Now in before it deserved it or good. Funny how your all have that mindset when it doesn’t effect the class you play but are all up in arms when it does. So it’s okay right?! Nova warp is currently on the same lvl as d1 sunbreaker post nerf. It’s bad enough are options are so limited in pvp and the rest of the buffs are a laughing stock. While striker, spectral blades, sunbreaker, golden gun, sentinel and arc strider run rampant. The only thing warlocks have going for them is top tree nova and daybreak and that’s if you play on pc for daybreak. The rest are mediocre and so pve focused they’re plagued with useless perks. And I’m tired of it. So many great ideas that are beneficial and put warlocks on par with titans and hunters or just make them more viable are entirely neglected. So when it comes to pvp we’re still a laughing stock. Just look at how many hunters and titans you’ve killed versus warlocks. If anything from time and time again players will use the best guns armor and subclasss and neglect the rest. Why because it doesn’t put you at a disadvantage. Why else are 2/3 of the player base still hunters? Why else are the most used guns shotguns, hand cannons and warcliff, pulse rifles because there’s low risk high reward. Funny if warlocks were the best class to play you’d see a huge marginal change in lobbies. Why because there’s a power creep and meta and I’m tired of it. There’s a huge amount of players that stop playing a subclass because they aren’t meta or severely underperforming.Just as people won’t use guns or exotics because they aren’t meta. There’s a few dedicated players that stick to their main no matter the disadvantage they’re at. I’m one of those. So can us warlocks on par to other classes like actually receive buffs. (Attunement of the conduction/ Top Tree Stormcaller) [spoiler]Ionic blink- needs to be a jump option not tied to a single subclass. it needs to replace either balanced or strafe just like it does for void walkers. doing use of a jump let alone so would at more mobility to already sad excuse of a jump for warlocks. Super Conductor- Needs to replace the perk for where ionic blink currently is. adding to the whole theme of conduction. As it would significantly improve grenades and super chaining. Chained Lighting- Is the worst melee of all 3 classes as far back as d1 and it needs to go. It needs to be replaced. Feedback or Amplify (Feedback) "Incoming melee attacks fully recharge and intensifies your Thunderstrike" or (Amplitude) "Your Thunderstrike has a greater range". Let's be clear hunters have the furthest melee range tied to a throwing knife. it consumes a melee. next is titans with syntheceops. Arc Web- Needs a damage buff there's nothing deadly about multiple people getting tagged by a grenade and not dying [/spoiler] (attunement of the elements/bottom tree stormcaller) [spoiler]Arc soul- Does nothing for warlocks we didn't have it in d1 and we don't need it now. it's a trash mob tickler. Electrostatic surge- Does nothing due to it being tied to a rift cooldown. We have tons of exotics tied to a rift cooldown so nowhere and hell do we need another perk hindering the subclass. I'm not looking for the super cooldown but it's missing the most important part. "When Stormtrance is active, nearby enemies take damage." Allowing it to be more aggressive and defensive. Perpetual Charge- "Getting a grenade kill recharges your melee. Getting a melee kill recharges your grenade." This would need to replace arc soul if not then Overcharge- hold lb to overcharge an arc grenade. Pulse Grenade blast radius increases after each pulse. Storm grenade activates faster and casts 3 separate lighting strikes. Arc bolt does a zig-zag pattern so two bolts one after another . Enemies killed from a charged grenade grants the user and allies an arc soul [/spoiler] Attunement of chaos/ middle tree Stormcaller [spoiler]Needs to have more damage resistance Needs a damage buff against supers and other guardians and better visibility while in super Pulse wave needs to proc while casting super [/spoiler] Dawnblade/Daybreak( Needs a on Fix Detection and hit markers on direct impact.) (Attunement of the sky/ top tree) [spoiler]Icarus dash- Needs to be a jump option for all dawnblade trees replacing either strafe or balanced glide. It also needs a double dash and perform like nova warps dark blink it’s literally the same animation just without the void cloud. Labeling it as just Icarus as a jump option Radiant skin- Replaces the perk node of Icarus dash. Radiant skin needs to perform one of two way either while in air receive a 35 percent damage reduction or kills in air grant the same damage reduction and refreshes on each kill. Heat Rises- No longer also grants refill on all abilities after cast. Heat rises now grants damage over time to enemies nearby while super is casted and active Swift strike- Now also grants an overshield on a charged melee kill. After an enemy dies to burn also increases movement speed and reload speed. For 5 seconds Winged Sun- Grants a huge reduction to in air accuracy and penalty while gliding. There’s no reason why it shouldn’t. Currently hunters fight better in air then a whole subclass catered to fighting in the air. [/spoiler] (Attunement of the flame/bottom tree dawnblade) [spoiler]Igniting Touch- Now performs like the old Viking funeral and Touch of flame combo. Enemies that take damage by your solar abilities take damage over time stacks to 3 times. Enemies fallen from your solar abilities create a solar explosion. Phoenix Dive- Is another perk that plagues warlocks and supers. When’s the last time you’ve seen someone effectively use Phoenix dive. It has already been nerfed a couple of times do to wormhusk now offering the same granted health benefits out of super. But during super Phoenix dive is a laughing joke enemies will run the moment they hear downblade casted so actually performing the Phoenix dive is a waste in pvp. It’s a trash mob clear and that’s it. We have the super alone for that. As is Phoenix dive makes you fall faster and negate fall damage. If you want to have fun for like 4 seconds take a gravity lift up then use Phoenix dive you now have a poor mans bounce house. Phoenix Commet- Replaces Phoenix dive. On day break activation blinds and disorients nearby enemies. Enemies fallen from your sword create a flash blinding nearby enemies. Similar to the queen breakers blinding effect. [/spoiler] (Well of radiance/middle tree dawnblade) [spoiler]Needs a damage resistance buff in pvp one chaperone shot puts you down. On activation you need to have instant health and over shield not starting to recharge them. Exotics such as sanguine alchemy, vesper of radius and heart of pracix fire needs to all work and grant the benefits with the well of radiance. It makes no sense that they don’t. [/spoiler] Voidwalker (Bottom Tree/ Feed the void) [spoiler]Singularity- This super needs lance it’s the only thing hurting the potential to be a viable super. The moment it’s thrown it starts falling down so you have to look up and overshoot it and pray the enemy doesn’t take two steps. Lance would significantly increase travel speed as well. And if anything made the dormant super ones thrown open up a black hole in time pulling anything into it’s radius to get evaporated. [/spoiler] Nova Warp/ Middle tree [spoiler]This super has been wiped out of existence and on the same level of d1 post nerf sunbreaker if that. The super burns out so fast can’t catch up and charge at the same time. There’s no verses supers battles anymore it’s been a shit show. The only changes it needed was Blast radius needed tweaking spamming blink needed to cost super if used consecutively. And a small nerf to damage resistance and out out to other supers. [/spoiler]
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  • [quote]From the latest subclass buffs and nerfs warlocks got over nerfed and the rest didn’t get a buff besides top tree nova bomb. All of our supers are so pve focused it’s a joke exotics are as well. Nova warp has been over nerfed and you can’t even contest other supers in super let alone chase or catch up to charge the super. One blast is like dust in the wind. Now in before it deserved it or good. Funny how your all have that mindset when it doesn’t effect the class you play but are all up in arms when it does. So it’s okay right?! Nova warp is currently on the same lvl as d1 sunbreaker post nerf. It’s bad enough are options are so limited in pvp and the rest of the buffs are a laughing stock. While striker, spectral blades, sunbreaker, golden gun, sentinel and arc strider run rampant. The only thing warlocks have going for them is top tree nova and daybreak and that’s if you play on pc for daybreak. The rest are mediocre and so pve focused they’re plagued with useless perks. And I’m tired of it. So many great ideas that are beneficial and put warlocks on par with titans and hunters or just make them more viable are entirely neglected. So when it comes to pvp we’re still a laughing stock. Just look at how many hunters and titans you’ve killed versus warlocks. If anything from time and time again players will use the best guns armor and subclasss and neglect the rest. Why because it doesn’t put you at a disadvantage. Why else are 2/3 of the player base still hunters? Why else are the most used guns shotguns, hand cannons and warcliff, pulse rifles because there’s low risk high reward. Funny if warlocks were the best class to play you’d see a huge marginal change in lobbies. Why because there’s a power creep and meta and I’m tired of it. There’s a huge amount of players that stop playing a subclass because they aren’t meta or severely underperforming.Just as people won’t use guns or exotics because they aren’t meta. There’s a few dedicated players that stick to their main no matter the disadvantage they’re at. I’m one of those. So can us warlocks on par to other classes like actually receive buffs. (Attunement of the conduction/ Top Tree Stormcaller) [spoiler]Ionic blink- needs to be a jump option not tied to a single subclass. it needs to replace either balanced or strafe just like it does for void walkers. doing use of a jump let alone so would at more mobility to already sad excuse of a jump for warlocks. Super Conductor- Needs to replace the perk for where ionic blink currently is. adding to the whole theme of conduction. As it would significantly improve grenades and super chaining. Chained Lighting- Is the worst melee of all 3 classes as far back as d1 and it needs to go. It needs to be replaced. Feedback or Amplify (Feedback) "Incoming melee attacks fully recharge and intensifies your Thunderstrike" or (Amplitude) "Your Thunderstrike has a greater range". Let's be clear hunters have the furthest melee range tied to a throwing knife. it consumes a melee. next is titans with syntheceops. Arc Web- Needs a damage buff there's nothing deadly about multiple people getting tagged by a grenade and not dying [/spoiler] (attunement of the elements/bottom tree stormcaller) [spoiler]Arc soul- Does nothing for warlocks we didn't have it in d1 and we don't need it now. it's a trash mob tickler. Electrostatic surge- Does nothing due to it being tied to a rift cooldown. We have tons of exotics tied to a rift cooldown so nowhere and hell do we need another perk hindering the subclass. I'm not looking for the super cooldown but it's missing the most important part. "When Stormtrance is active, nearby enemies take damage." Allowing it to be more aggressive and defensive. Perpetual Charge- "Getting a grenade kill recharges your melee. Getting a melee kill recharges your grenade." This would need to replace arc soul if not then Overcharge- hold lb to overcharge an arc grenade. Pulse Grenade blast radius increases after each pulse. Storm grenade activates faster and casts 3 separate lighting strikes. Arc bolt does a zig-zag pattern so two bolts one after another . Enemies killed from a charged grenade grants the user and allies an arc soul [/spoiler] Attunement of chaos/ middle tree Stormcaller [spoiler]Needs to have more damage resistance Needs a damage buff against supers and other guardians and better visibility while in super Pulse wave needs to proc while casting super [/spoiler] Dawnblade/Daybreak( Needs a on Fix Detection and hit markers on direct impact.) (Attunement of the sky/ top tree) [spoiler]Icarus dash- Needs to be a jump option for all dawnblade trees replacing either strafe or balanced glide. It also needs a double dash and perform like nova warps dark blink it’s literally the same animation just without the void cloud. Labeling it as just Icarus as a jump option Radiant skin- Replaces the perk node of Icarus dash. Radiant skin needs to perform one of two way either while in air receive a 35 percent damage reduction or kills in air grant the same damage reduction and refreshes on each kill. Heat Rises- No longer also grants refill on all abilities after cast. Heat rises now grants damage over time to enemies nearby while super is casted and active Swift strike- Now also grants an overshield on a charged melee kill. After an enemy dies to burn also increases movement speed and reload speed. For 5 seconds Winged Sun- Grants a huge reduction to in air accuracy and penalty while gliding. There’s no reason why it shouldn’t. Currently hunters fight better in air then a whole subclass catered to fighting in the air. [/spoiler] (Attunement of the flame/bottom tree dawnblade) [spoiler]Igniting Touch- Now performs like the old Viking funeral and Touch of flame combo. Enemies that take damage by your solar abilities take damage over time stacks to 3 times. Enemies fallen from your solar abilities create a solar explosion. Phoenix Dive- Is another perk that plagues warlocks and supers. When’s the last time you’ve seen someone effectively use Phoenix dive. It has already been nerfed a couple of times do to wormhusk now offering the same granted health benefits out of super. But during super Phoenix dive is a laughing joke enemies will run the moment they hear downblade casted so actually performing the Phoenix dive is a waste in pvp. It’s a trash mob clear and that’s it. We have the super alone for that. As is Phoenix dive makes you fall faster and negate fall damage. If you want to have fun for like 4 seconds take a gravity lift up then use Phoenix dive you now have a poor mans bounce house. Phoenix Commet- Replaces Phoenix dive. On day break activation blinds and disorients nearby enemies. Enemies fallen from your sword create a flash blinding nearby enemies. Similar to the queen breakers blinding effect. [/spoiler] (Well of radiance/middle tree dawnblade) [spoiler]Needs a damage resistance buff in pvp one chaperone shot puts you down. On activation you need to have instant health and over shield not starting to recharge them. Exotics such as sanguine alchemy, vesper of radius and heart of pracix fire needs to all work and grant the benefits with the well of radiance. It makes no sense that they don’t. [/spoiler] Voidwalker (Bottom Tree/ Feed the void) [spoiler]Singularity- This super needs lance it’s the only thing hurting the potential to be a viable super. The moment it’s thrown it starts falling down so you have to look up and overshoot it and pray the enemy doesn’t take two steps. Lance would significantly increase travel speed as well. And if anything made the dormant super ones thrown open up a black hole in time pulling anything into it’s radius to get evaporated. [/spoiler] Nova Warp/ Middle tree [spoiler]This super has been wiped out of existence and on the same level of d1 post nerf sunbreaker if that. The super burns out so fast can’t catch up and charge at the same time. There’s no verses supers battles anymore it’s been a shit show. The only changes it needed was Blast radius needed tweaking spamming blink needed to cost super if used consecutively. And a small nerf to damage resistance and out out to other supers. [/spoiler][/quote] Why would I want ionic blink to be a jump lol

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  • Editado por Fiend: 2/22/2019 6:49:19 PM
    Why would you want strafe jump and Balnced glide? Why wouldn't you want ionic blink as a jump for all 3 classes options for Warlocks in and out of super. Just like blink is universal for all void walkers. Instead of just top tree?

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  • [quote]Why would you want strafe jump and Balnced glide? Why wouldn't you want ionic blink as a jump for all 3 classes options for Warlocks in and out of super. Just like blink is universal for all void walkers. Instead of just top tree?[/quote] You’re right I only need burst glide. Ionic blink would just be a detriment as a jump there is no need.

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  • 1
    Get better idiot [spoiler]Its a joke I want my warlock back. Rip Firebolts[/spoiler]

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  • Editado por Madness Tus: 2/21/2019 7:47:35 PM
    All those ideas are very good but sadly Bongo don't gives a shit me personally all i want is the base melee range back from the beginning of D2 beta i think that will improve the warlock's neutral game drastically

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