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#feedback

10/9/2018 4:43:00 PM
0

Suggestions for arcstrider lance uppercut

I have a few suggestions to improve the uppercut viability (mainly in crucible) 1. be a little more forgiving with obstacles blocking its path. sometimes it hits the edge of some corner or there is a bump in the terrain that was barely noticable that cuts the whole wave off. 2. allow wave blast to continue even if killed mid animation: I am comparing it to shoulder charge as an example..while I'm thinking of it, arcbolt grenades should proc even after the person has been killed as well. 3. when the wave hits an enemy it should grant the hunter extended melee reach, that way the hunter can go in for a melee punch on the way down from the uppercut..right now you will have t-rex arms 50% percent of the time. 4. grant arcstriders the ability to perform uppercut immediately after dodging if the hunter has a melee charge. this well help with class tree synergy and be smooth in combat..currently it is a little clunky. 5. allow the hunter to go straight into sliding after landing for a Jump. 6. If none of the previous suggestions are implemented, make the uppercut a one hit kill if the enemy gets hit by the whole wave and keep the overpenatration.

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