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#feedback

2/10/2018 10:52:45 AM
0

Enemy design and idea

So I'm kind of getting bored of the enemies. There is nothing unique about the races so far except for their design. There is a unit in every race that has it's equivalent elsewhere and it shows. So I thought about a (somewhat) uncomplicated solution. We take guardians and make them evil for some reason. (Corrupted light or copies from the darkness) Then we take the billions of player data you guys at bungie collected from destiny 1 and narrow the enemy patterns to like 150. You make it so that we fight very difficult enemies not by numbers but by smartness. They need guardian like abilities and random weapons they drop upon death.(If it can be garantueed to be the weapon they were firing at us it would make players curious as to how that weapon feels to use ourselves.) Those enemies should show up as fireteams of 3 and revive eachother too but can be killed entirely by shooting 3 black orbs that float above their bodies when out of health that once destroyed do not regenerate. This way you can ensure that the fight stays engaging but has a certain end to it. Now lastly if you want to implement this those enemies need a goal. You can make them collectors of rare loot as a story reason to have them running around so you can make it a somewhat event to follow them to a certain point watch them do the typical guardian thing scanning something and fighting of enemies . It's our job to steal whatever they are trying to recover before they can get it. (If you make this a secret certain exotic loot drop people will play patrol just to have a chance at this encounter) If implemented right this will even drag PvP players to the pve side of the game for some time. This might be hard to implement but at this point I think it would really benefit the game.

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