JavaScript is required to use Bungie.net

#feedback

Editado por Len Kazama: 1/13/2018 8:34:05 PM
3

Why isn't Rift in the Competitive Playlist? (Question and Suggestions for D2)

After all, it does feel similar to Uplink from COD but better. And I did enjoy Rift in D1. I do have a suggestion on how to rework it and make it work in D2 (It may sound a little similar to Uplink but it can work here as well). Not too much details. If anyone else have other suggestions as well, feel free to add on. -Rift can be revamped into a best of 5 game mode. -Each round Guardians will have limited amount of time to successfully dunk charge at opposing team's base. -Instead of grabbing a spark, Guardians will grab an Solar charge (like in the Arms Dealer strike) located at the choke point/central area of the map. -Guardians that are holding the Charge will be unarmed. They can only melee with charge and throw grenades. -Charge can be dropped but will be on timer. Guardians from both teams will be able to pick up charge. -Guardian holding the charge can drop it by activating their Super, Class Ability (Hunter Dodge, Warlock Rift, and Titan Barrier), or switching to their weapon. -When Charge timer reaches the end, the Charge will dissipate and return to its original position. A 10 second cool-down will be activated. After cool-down, charge will be available for pick up. -When the team A successfully dunks the charge at team B's base, the round will end. -The first team to get 3 dunks wins.

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon