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Destiny 2

Discusión sobre Destiny 2
11/8/2017 11:01:54 PM
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Is Warlock Mobility the worst in the game? (And, is it deserved?)

I never played the original Destiny (no console), but I have put in a fair amount of time - I have a 299 Warlock (two of them, if you wanna get technical) and I was holding my third character slot to see if I thought 3 Warlocks would be necessary for gear farming... Decided to make my third slot a Hunter. I had had some problems with mobility (we had to specifically leave the middle/bottom rows of orbs in gauntlet for me because there are some gates where if you jump through the top one it spits you right out over a pit and you essentially have no other option but to glide slowly to your death). But I kept thinking to myself "there's no way it's as bad as everyone is complaining about..." My friends warned me over and over "once you try Hunter you aren't going to want to play your Warlock anymore" and I didn't get it - yeah, Warlock glide is awful, but it can't be THAT bad, right? But it absolutely is. The amount of freedom to halt momentum/change directions/gain vertical momentum that Hunters have is ABSURD compared to the super slow glide of Warlocks. I tried out Blink but you can't affect your momentum at all - you just blink the direction that you're going, not to mention that it's gated to Voidwalker (who I personally think is one of the worst subclasses for grouped content, especially the raid). Is there a single good reason that this should be the case? I feel like having a singular class whose mobility is inferior in every way is... questionable. I mean yeah, Hunters definitely seem more agile than Titans, but Titans have Lift so they can AT LEAST gain some vertical height from their movement ability... not so with Warlocks. It really struck me playing through the Arcology part of the story how much better the mobility options are for Hunter than they are for Warlock. The fact that you can die just because you didn't hit space soon enough and lost some/all of your vertical momentum is... silly to me. Now, I understand that Warlocks bring a lot of utility (empowering rift + arc soul is great) to group content, but... Is there a single reason they can't just have Lift instead of this glide? Even speccing all of my gear to mobility I still end up feeling much, MUCH slower than other classes. I shouldn't be forced to use Mida just to have a passable amount of mobility, and I can't seem to find a way to fix the issue other than that. So tl;dr: Do you think Warlocks have the worst mobility in the game? Do you think they deserve it if they do? And lastly, do you think Warlock's utility in group content is worth taking them over another class, even with their inferior mobility?

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  • Yeah its definitely practice, I main a Warlock in D1 and 2 with a hunter for comparison. I've perfected the glide. I always run burst glide and it comes down to knowing how to use it. You have to immidiately double tap to get up places or go lenghts and as you fall , feel free to drop fast and do little booster stops to catch yourself. The other mabuever is to jump and as you descend boost to push forward, But the glide has been nerfed in D2

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