The pulse grenade does way too much damage for its grenade style. The pulse grenade can kill a resilience:4 hunter (that's me) in two pulses, maybe three at max health. It appears to take around 2-4 seconds for me to die from that grenade at full health, and this time feels way too short to notice the damage, and then evade the whole area of the grenade, especially when I am in the middle of a gunfight most of the time. It feels like the pulse grenade breaks the grenade archetype. the void vortex grenade is a large, round, area of effect grenade, but it does little damage to people inside or those hit directly with it. but then the spike grenade is a concentrated cone, able to do major damage if placed in the right spot. The pulse grenade does both of these things: taking up large space and doing a lot of damage. It feels unfair that certain subclasses get free kills just by throwing their grenade at someone.
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Somebody like you who basically is thinking only of PVP and how it affects you. There is nothing wrong with the pulse grenade, in PVE terms, it does the job it is meant to do and just as well. anybody that makes a comment about something being too powerful because of what it does in PVP loses my vote every time. there are certain abilities in a hunter and a Warlock that need boosting up to the same standard as a Titan. It shouldn't be about the lacking in power because of a balance design flaw that decides who wins. Each guardian has a individual skill that is particular to that type of guardian, that is what should decide the winner, on how you use your skills