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Discusión sobre Destiny 2
10/21/2017 5:23:16 AM
4

Casual VS Hardcore: What is a 'Grind'?

Forgive me if this ends up as a long-winded post but I think it's important for these two kinds of players to understand each other, and for us all to understand what a grind is and why some players might want it. 1: The argument. 2. The grind. 3: The benefits. 1: The argument So we have one kind of player who can play all day every day and another player who can maybe play once or twice per week for about an hour each session. The hardcore player might have finished the game in two days while the casual still has fresh content to complete 4 weeks later. Neither of these players are playing the game incorrectly and there's no reason to disrespect on or the other. The argument usually goes like this "There's not enough in this game. There's no reason to keep playing", to which the casual responds, "You just play too much. I still have tons of content to get through!". This difference in lifestyle is a part of why the game is the way it is and why there is such a huge divide in the community. I'm here to tell you that we all actually want the same things and that we just have different terminologies and ways of asking for them. What do hardcore players want in the game? Would it impact the casual players negatively? 2: The Grind I understand that the general consensus of hardcore players is that we want a HUGE grind. We want some impossible uphill grind that might alienate any casual player and make it impossible for them to compete... This is not the case at all. The word 'grind' is thrown around a lot these days but I believe that between hardcore and casual players it means something different and it is important that we all understand what the real meaning is. A grind is a boring activity that you don't really like which you play over and over because you want it's rewards. A real grind is not fun. Whenever I've heard smart people explain the word grind they often say, "If you're having fun, is it really a grind?". The only real grind in Destiny that I can clearly remember was the exotic sword quests in D1 where you had to find "Rare Materials"... That was a grind and a half (I only got Destiny after House of Wolves so I'm sure a lot of you experienced an even greater grind before then). There's no way anyone would enjoy that. Get on your sparrow > Find material > Not rare > Get on sparrow > Find material > Not rare > Repeat for about an hour until you find enough rare materials. That is a grind. No one wants that. Not hardcore players and not casual players. Even tho the reward was fantastic and you felt like you got what you worked for (exotic sword), it was still a ridiculous chore. I make the same mistake myself of using the word grind incorrectly and so do many others. I use it because I'm lazy... When I say grind I am most commonly using it as a short way of saying "Reasons to play beyond just playing". When I ask for more grind, I mean I want the activities we have right now to be filled with more incentives to play them, and the same goes for future content. It IS possible for a grind to be casual friendly. It's just that it wouldn't really be a grind, since it's not a grind if you're enjoying it, and no one wants a grind that players don't enjoy. 3: The Benefits As a hardcore player, I want the game to cater to both casuals and players like myself. I want it to be good for everyone because I believe that its longevity will be increased dramatically by doing so. The game needs to encourage casual players to want to be hardcore players... And I don't mean literally forcing casuals to be hardcore players... I just mean that the game will make you want to play it more by just being a fun, encouraging and incentivizing game. I believe that the impact catering to casuals has on the hardcore players is much greater than the impact catering to hardcore players has on the casuals. At least when it caters to hardcore players, the casuals only have to learn a bit more and figure things out. Maybe they'll have to put in a little bit more effort... But in the end, the most important thing is that everyone has content to play and reasons to play them, for longer than just two weeks. Thanks for taking the time to read. The most important part of what I wrote was about the definition of grind. I probably went off on a tangent with everything else but I was just trying to give the importance context.

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