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Destiny 2

Discusión sobre Destiny 2
Editado por RedPill_Life: 10/18/2017 9:41:19 AM
333

Upvote if you currently hate what destiny has turned into yet love what destiny should be.

Year one had its problems but it kept people playing and that's because the real level cap was tied to the raid and you actually had to level stuff up (armor, weapons, and subclasses) love the grind or hate it but it kept people interested in playing it. Now it's way to easy to level up to cater to casuals which has completely ruined the game and what really made it fun. Had this in the thread but not many actually saw it so I'm editing. For all the "what do you think destiny should be or what is d2 lacking people" 1. D2 is a sequel not a dlc and should have had certain things that were GUARANTEED with its release.....NEW character class with all new subclasses to unlock, NEW enemy types, NEW types of playlist activities( not just revamped ones like public events), and of course the only one they actually gave us new areas to explore......these things should have been in the release for $60....instead all we got was a way overpriced dlc to which they took out all the old content. 2. This game seriously needs a horde mode simply for fun at end game just like pvp 3. Iron banner should have something that seriously defines it from regular crucible.....I'd personally like to see it be 4v4v4 and have power level matter. 4. They need to learn the meaning of the saying "the more the merrier" larger fireteams in strike playlists with a harder difficulty of course and public events.....preferably even like a 12 man raid that is more bullet sponge instead of strategy (not that they don't still need the 6 man raid that is strategy) with matchmaking simply for fun not for raid loot....maybe just give a guaranteed exotic or something meaningless but the point is it'd be something fun for a big fireteam and wouldn't matter if a few were carried or had mics. 5. Weapons and armor should need to be leveled up just not in the same way they used to.....maybe have vendors sell weapons and armor with set perks that don't need to but if you come across one while playing and you like the perks you have some activity tied to unlocking them (kinda like the original 3 exotic swords and the strike you had to do before you could get it). 6. I think it's about time they come out with a new elemental type.....corrosive maybe (kinda like thorn)....it'd be nice for 4th subclass with a new element also 7. Think they should take a page from borderlands on this one and have 4 weapon slots.....kinetic, elemental, sniper/shotgun/fusion rifle, and then power(also for the love of god bring back machine guns!) 8. This one is just a neat idea I've had about making our ships kinda like our home and let you spawn into them and decorate with all of your collection. 9. Engrams turned in should give a 3 item option to chose from so you don't end up with as many duplicates 10. Let you choose what game type you want to play in crucible. 11. More customization options with weapons armor and subclass.
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  • Editado por CyberVVolf: 10/18/2017 1:36:06 AM
    I think that they missed the mark on D2 considering what they had to use from D1 and the time they spent in development: Vault is a step backwards: The D1 vault by the end was near perfect except for maybe more space and a few more tabs for things like shaders and ghosts, but at-least it was organized into weapons, armor and misc. The D2 Vault should have built on an already good system and evolved, but instead we have everything thrown in one tab, but yet separate tabs for exotics and emblems, but no tabs for shaders, ships, Sparrows, ghosts or anything else. Either bring back Kiosks or evolve the vault, so they are not needed. To much recycled from D1: They had three years to prepare, but we get all the same enemies, many of the same exotics and many patrol missions from D1. I would have liked to see a step forward with some original thought then just re-skinning D1. And those Public events? What happened there? Not only are some recycled ( we did get some new ones ), but having a flag marking them and occurring so often what is the point? Public events should have evolved into random battles/tasks that make the open world exploration fun and exciting with worthy rewards. Now they are just events on quick timers with a "x" marks the spot come fight here system, which is boring with no real reward, and even the heroic versions have horrible rewards. Not enough gear: 1 month in and everyone looks the same in social spaces and are pretty much using the same weapons. There should have been double if not triple the gear from D1 with a high level of individualization available. I've said it before, but they should take a look at the system Halo 4 used that had several armor variants attached to commendations for rewards, which would have been a great system and something to work towards. D2 should have several variants of each gear piece and tons of Rare unique gear/weapons attached to in game commendations or milestones. Huge missed opportunity with Lost Sectors: Lost sectors should be similar to solo dungeons in Elder Scrolls online and they should be well hidden and not on a map. They should be at random hidden locations so when you happen to find one you are excited to get through it because it may not have be there long. Plus, If they attached multiple rare armor/weapon variants to LS's then you would have unique gear after completing the LS that would be very rare and a great trophy. Factions: Not a big fan of this new Faction Rally or the re-skinned Faction armor that is already in game. Factions should be always available and should have advanced from D1, but again a step backwards Bungie went. I will say that I like the randomness of the drops from factions packages instead of just buying gear, but I think a better system could have been introduced that evolved from D1. Example: Have the Faction themed re-skinned armor available for purchase if you are pledged to the faction, but also have hidden unique rare faction armor/weapons that unlock as you rank up the faction. For instance, every 10 levels that you rank up the faction you get a "Rare Faction Package" that contains a couple pieces of rare Faction gear and have different variants that could drop so it's not just the same drop for everyone. Also have Faction Exotic unlocks at high ranks, such as rank 50 and 100 with a faction specific armor and weapon for those ranks. I think that would give us a reason to rank up Factions and have rare weapons, shaders and gear attached to the system with multiple variants. In D1 I think my Dead Orbit Rank was over 120, so imagine how cool it would be to have some rare & unique gear from climbing the higher faction ranks or completing Faction Milestones. Not to mention in D1 we had the special shaders that dropped randomly and the Exotic Faction items, which there is no mention of in D2 as of yet. During the Faction Rally, I got a ton of the same shaders right away and a bunch of the same gear! Not fun and no reason at all to grind A real open world: The world of D2 should have evolved into a larger RPG world that is a living, breathing environment with unexpected changes, battles and spawns with an active weather system. as well as, hidden caves and areas with a ton of loot to randomly find, so there is a reason to explore and a sense of reward. Again think Elder Scrolls Online and how fun a similar system would be in D2. Finally how about some cool planet monsters or new planet enemies hidden away in caves for us to find and battle for loot? New Shader system: Love the addition of applying shaders to everything, but not at all a fan of the single use system or the purchase system, especially the Legendary shaders! Once you unlock a shader you should have it available to apply to anything unlimted like in D1. The only shaders that you should be apply to purchase are the planet shaders for in game glimmer from the planet contact people. Certain shaders should be rare drops from in game milestones or completions, not purchased with real money! Planet contact people and tokens: The people we turn in the tokens to on each planet seem like a real waste along with the token concept. Why not have daily/weekly/monthly missions, milestones and bounties available for us to grab from each person and as we rank up we get reward packages similar to what I described above with Factions. The Tokens should be attached to Rare unique gear with a few different variants available, so after you collect a certain amount you can turn them in for a "rare package" for one of the random gear/weapon variants available from that person. Again, give us a reason to explore and rank up these NPC's. That is just a few things that really bug me along with, no strike specific gear, strike scoring or harder strikes like in D1. the Mod system should allow us to remove mods and we should be able to fully mod a weapon with grips, sights, barrels, trigger types and so on to build a personal weapon. They could have done better and I hate to complain, but D2 was a big let down in my eyes. I expected more of an evolved Destiny experience with many new additions. Edit: Thank you to everyone who took the time to read and comment. I took some of your advice and created my own topic with these ideas. We will see what happens!

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