Anybody can learn to use jumper and scuf doesn't give you any serious advantage over that. What about claw? Should we tell players it's wrong to hold the controller a certain way?
I agree with kb/m adapters. Using a 3rd party device to circumvent the standard game controls in order to use a much more accurate controller type is an unfair advantage.
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Editado por bwaksy: 9/24/2017 8:14:18 PM[quote]What about claw? Should we tell players it's wrong to hold the controller a certain way? [/quote] I already proposed the solution, i'll try to clarify: Developer should not make game mechanics that could be exploited with claw/scuf. Resident Evil 6 did this: during sprinting (A/X button) camera control on right stick was deactivated, turning left and right was done via left stick. Even if player could use right stick and press the A/X button at the same time he would get no advantage because right stick becomes useless when sprint is active.