JavaScript is required to use Bungie.net

Destiny 2

Discusión sobre Destiny 2
Editado por KryptiXWarrioR: 9/21/2017 10:14:59 PM
3

The One About Game Development

Hello Guardians, I have seen that there are complaints and suggestions going around in the forums, as with any game that has a large enough player base. Obviously with these complaints and suggestions comes certain expectations from the fans of the game. Every time I see these expectations, I further realize how few people in the gaming community have an understanding of how game development actually works. I do not mean this as an insult to the populace that play a certain game, but more of a notice to those who may not understand how the development works or how to assist in the process or what to expect in terms of response. I will detail a few things that hopefully all guardians should keep in mind as the issues are tackled and new content arises, possibly bringing new issues with them. First and foremost, comments in the format of 'I don't like__, thus __ needs to be fixed' can be helpful, but only if in the context of fairness in gameplay. If you are annoyed that something has killed you and you can't seem to figure out why, that doesn't necessarily mean that piece of the game needs to go away, it just means you need to learn how to beat it. However, if you see a pattern where that piece of the game causes anyone who uses it to do well and win all the time, then maybe the problem exists in the piece itself. From here, it is important that you keep a level head and simply check with other users if they have made the same observation and then report it to the developers. If those kinds of observations get enough traction, a company like Bungie will be glad to take a look at it and try to rectify the issue. Second, players have to understand that changes in a game (especially a multiplayer game) take time. This one is hard for people to grasp, and once again I don't mean that as an insult. Rather, people forget that it isn't as simple as 'they noticed it, now it's gone'. It will actually be more along the lines of 'they noticed it, they have stated that they will attempt to fix it, and in a few days to a week it will be fixed'. Now, depending on the complexity of the issue, the timeframe will vary. Those timeframes will increase by a considerable amount of time if the issue exists server-side. This brings me to my third point. Third: server things are not simple. When you have people causing DDoS attacks or things are broken between a player and the ability to use servers, those kinds of issues are not easily solved. That is why when you have multiplayer games where the developers have said they fixed a server based issue, it feels like it doesn't stay fixed for long. Servers are complex due to the fact that they have hundreds if not thousands of possible ways that connectivity could go wrong. With the issue needing to be thought of in terms of the wide-spread realm of all possible player interactions, those issues will take a bit more time to isolate and resolve. These things also become more complicated when you start to figure out if P2P (peer-to-peer) connections or server farm connections work better, which is another conversation altogether. Fourth, and finally, the game developers have a lot to focus on when continuing to support their game. If they promised content in the next few months or even years, they have to make sure they are working on that content as soon as they can because those deadlines round corners faster than you think they would. Another thing that developers have to worry about is the current state of the game. When the current state of the game includes many bugs, players notice and will start to dislike the game due to these problems, which the developers want to minimize as much as they can. Here is where the problem comes in: developers can only do so much at one time. If the players are demanding new content, then the developers need to focus on the new content to make sure it works. If the players demand the current content be fixed, then the developers will do their best to fix the current content. If the players demand both, that is where players get the most pissed. When the developers are being demanded to fix current content AND release new content, that is where you run into scenarios where some old stuff gets fixed but big issues still exist and then the new content comes in but also brings in many issues with it. Then the cycle continues. Thus, as a player, you have to understand the developer can really only do their best on one of those things at one time. If you want the current game to be fixed, you have to understand that the future content may be pushed back so that it works as well. If you want the content to be the focus, you have to understand that the current issues may take some time to be fixed. I hope that all guardians can learn a little something from this. Once again, none of this was meant to insult anyone. It was all meant as a forum post that will inform the player base how to go about thinking about the issues that they may see in the game. Tl;dr: stuff takes time, and do your part to help as a player just by informing the developers when bugs/issues arise. If need be, I can make another post on the more intricate pieces of the game that some may not understand (for example: the differences in peer-to-peer and server farm connections in terms of multiplayer games). Until then, thanks for reading. Take care guardians, see you on the battlefield.

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon