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#feedback

3/1/2017 6:10:20 PM
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For those that think they know better than Bungie I have a link for you

[url=https://www.roblox.com/develop]Build your own game[/url] Give yourself 100 weapons with different perks and use the Magic Balance button that you think Bungie is missing. Once you've done that you'll have a little more credibility to tell Bungie how they're doing things wrong. Until then...<Enter mundane and slightly insulting activity here>

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  • I already am a developer and most recently worked in the games industry for a major publisher....the following are good examples of incompetence by Bungie's sandbox team: - Changing the heath regen code used by Hungering Blade without checking whether anything else was affected. Total rookie coding mistake - Buffing the Rangefinder time to ADS when you meant to nerf it - Saying you are buffing High AR damage by 4% but actually implementing it as 0.04% (utterly negligible change) and then lying about your intention when your incompetence is exposed And I get that video game developers think they are very special creative geniuses that will be hamstrung if anything like proper controls around source code are forced on them. Either there is a lack of leadership and quality control in their PvP design and dev team OR the engine they used to create D1 is a fragile beast that results in numerous unanticipated side effects whenever you try to change anything But if that s the case there is no excuse for not testing all changes to death to ensure there are no unwanted side effects. Basically, the worse the standards around coding are, the more side effects there will be.

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    • Not ***that*** complicated. There really are only a few weapon **archtypes** in the game, and individual weapons are variations on those themes. Also there are (at this point) only a few weapon perks that are relevant to PVP play. Damage perks (like Headseeker, LiTC), and stability perks (Rifled Barrel, Fitted Stock, Braced Frame). The difficulty that Bungie is having with balancing the game is an ideological one.....not because of the complexity of the system. The way that Bungie designed the game-----with fast moving players, who have the ability to choose which weapons they bring into the game and when to fight with them----demands that they BALANCE the game. Most critically that they balance the power levels between multi-shot weapons and OHK weapons. Which means that they HAVE to have primaries that kill relatively quickly. So that they can create situations of NATURAL disadvantage for OHK weapon users. Thus forcing them to be more selective about when they choose to use them.....or making them high-risk to use as their prinicipal weapon (and thus requiring a high degree of skill). Back in Year One, THE GAME HAD THIS. Primaries were powerful enough to kill quickly enough so that shotgun rushing ( with the exception of blink-shotty) was a high-risk/high reward play style....and snipers were forced to keep a respectful engagement distance. Thus were relegated to long-range ambush weapons, instead of "all purpose battle rifles." But the game couldn't escape the long shadow of Halo's legacy. Too many people---both inside of Bungie and among the player base----wanted this game to be the reincarnation of Halo 3. So people complained about the speed of the game...and complained about weapons like Suros and Thorn and TLW killing "too fast". So Bungie set about trying to replicate the slower playing speed and feel of Halo's MP.....in a game that had almost NONE of the design elements that made that game's system and game play work. They nerfed all the game's weapons into the ground in an effort to slow down the speed of play....and all they managed to accomplish is to break the balance between the game's primary weapons and special weapons. ...and the game has been floundering with a set of rotating metas (usually special weapon metas) with community making a beeline to the most efficient weapons in the armory in an effort to cope with the natural speed of the game and of player movement. Is balancing a game like this easy? No, of course not. But then its not as hard as Bungie is making it either. Titanfall 2 has a weapon and ability system that is nearly as complex....and Respawn is making it look much easier for one simple reason. They tuned their game's weapons to the speed of player movement. Bungie won't. Respawn is able to balance their game. Bungie cant.

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      • Just for clarification, are you saying just because we, as consumers, don't have experience in game development that we have no right to express dissatisfaction with the way Bungie handles weapon balance?

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      • You have unintentionally cut right to the heart of the balance problem - there are too many guns. Destiny doesn't have a hundred guns - it's hundreds. At what point does it become an unmanageable task? Think about it... 1. Hand cannons 2. Scouts 3. Auto rifles 4. Pulse rifles 5. Shotguns 6. Fusions 7. Snipers 8. Sidearms We'll leave heavy out of this for the moment... So there you go, eight categories of guns. Each of these categories can be split into three sub-categories, meaning there are at least 24 individual guns from the jump. But how many overlapping guns with pretty much the same behavior as the base 24 gun types? According to Bungie.net armory, 876 individual weapons (does include heavy). Well, that's silly. You can't make them all viable. You can't make them all work together. You can't. Well... actually you can, but only by making them all so nondescript that any distinction is meaningless. Bungie knows they cannot balance all those weapons, try though they might to render them all dull beyond measure, so they instead give us a rotating meta, so we'll be forced to use the next lackluster gun AND they can further weaken the gun previously held in prominence. It's genius, really. They can continuously lower the power of the game AND get players to beg them to do it. Beautiful.

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        • Editado por IxAMxBRANCH: 3/2/2017 7:10:16 PM
          Do we get the same resources? - 3 years of gameplay statistics - a team of at least 20 employees - hundreds of credible solutions from a player base - the ability to separate PvE from PvP - years of experience creating games I'm sure there's much more but as long as you at least have a GED you should understand by now Edit:. I don't think he got it guys, don't tell him

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          • Warframe

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          • Editado por CatMan: 3/2/2017 7:15:26 PM
            For those who think they know Bungie could [b]do better[/b].....[url=https://www.youtube.com/watch?v=dQw4w9WgXcQ]Well[/url]

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          • Editado por justin_giver: 3/2/2017 6:42:38 PM
            just because many of us don't "code" for a living doesn't mean that many of us arn't adept at using a spread sheet and reading numbers.. instead of using feelings, to determine rational changes that could improve the game. MATH.. any language, numbers won't lie. Feelings are subject to bias, numbers have no bias. using small changes to what the numbers show to be op, not how many people are enjoying a weapon, not by the complaints that it feels like warlock sunsinger nades are op, or they don't like dealing with (insert whatever you like here). The numbers will show what is op.. and then you have to balance that out.. if a nade is op but, due to the nade op the melee is shit or the super is shorter etc it creates diversity in how you play each subclass.. what we have not is each subclass being played the same and so the diversity is gone because people refuse to play differently and bungie is balancing on feelings instead of real numbers.

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            • Other companies seem to do just fine

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            • I am going to admit I have drank too much coffee this morning, so I may have forgotten how to regret so... I WANT TO MAKE MY OWN GAME... Every weapon will be Arminius-d, the perfect game! Solved! I must agree with this though, if people complain about this game excessively, then they should make and play their own game. Me? If I could "claim" I made a certain game before it was actually made, it would have to be Warframe. What's yours?

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            • anybody with half a brain could have balanced this game by now. pretty simple.... X is OP. make change to X or to whatever counters X. make small changes, one at a time and take note (hmm... almost like most people have done since middle school in science classes....) make another small change. rinse. repeat. untill some form of balance exists. bungo has the following approach: nerf X nerf 5 unrelated things minor buff for 2 things 73 unintended changes. and that's why we never get balance. they don't have a scientific approach to it, they approach it like a methed out orangutan might approach solving problems.

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              • If you think the people in this community just consists of all young teenagers with no college background, you're having yourself a laugh. Lol!

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                • Editado por Dang lmao: 3/1/2017 6:39:24 PM
                  I'm sorry but acting like people in the community couldn't balance better than bungie is silly, or make the game better in general, not even just balance. Why make a thread like this ? Seriously, if the lead developer of this game says no more elemental primaries and some how Zhalo slips through as an Arc primary, it doesn't take much to know bungie has no idea what's going on anymore. There's been almost 3 years now of feedback for bungie through b.net, destiny subreddits, youtube videos, streamers, and multiple other 3rd party sources. Through every single sandbox patch, through every meta. Yet some how they go and completely break weapons that don't need to be broken. Clever dragon archetype ? Didn't need the extra frame added, makes it have essentially no point in using over hawksaw archetype. The only problem with that weapon was HCR. Thorn ? The gun is completely destroyed and later they decide to introduce an artifact that reduces DoT. What sense does that make ? They made it to where special ammo is lost upon death, yet completely avoids sidearms and just plays it off like it wasn't going to be an issue and pushes the patch out anyways. Health regen perks got "broken" because they forced this patch out and claimed they wanted to see how we would react to that change and then they don't even revert the health regen to full strength ? C'mon dude, don't play naive. Creating balance is NOT rocket science. Sure, destiny has much more variables and the diverse options of loadouts makes things harder. That doesn't mean shit couldn't be better than the shitfest we have now. They're taking a naturally unbalanced and faster paced fps and trying to dumb it down to Halo. If I wanted to play Halo, I would. I'd much rather see destiny as a diverse fps rather than something that already exists. I've never had a game feel like destiny USED to. This game isn't meant to be competitive. This game isn't meant to be a 1:1 balance.

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                  • Bungi nerfed health on full armor. Why? To make it so stickys, shoulder charge and HC one headshot two body kill fast and slow guardians. Wtf is wrong with them.

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                  • While I see your point and appreciate your snark at its value, well.. You're talking about game development, whereas we're mostly complaining about fine-tuning of internal stats. Truly, what this game (or to be realistic, Destiny II) needs is an opt-in Public Test Server to push experimental builds into a live environment. It would allow them to iterate more rapidly, receive feedback in a more precise and swift manner, then tweak slightly and redeploy. Repeat ad nauseam until a satisfactory result is achieved, then proceed to push the patch live to the main game world. The barrier to that as of now is that a PTS would get bogged to the point of nigh-pointlessness instantly when you account for having to cert the patches to Microsoft and Sony. But if Destiny II releases on PC, it suddenly becomes a very real option.

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                  • This post is invalid and it won't give you any credibility with bungie

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                  • You'd be right if bungie wasn't nerfing things based purely on their own frustrations. "Blink sucks, it's frustrating for me to deal with it. I'm going to nerf it." "Bladedancer sucks, it's frustrating for me to deal with. I'm going to nerf it." "Why can't I find my Clever Dragon in my special weapon spot?" "Why can't I equip two exotic weapons at once?" [spoiler]Bungie's sandbox team is hardly qualified to play their own game.[/spoiler]

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                  • Editado por Atomic: 3/1/2017 10:26:37 PM
                    So you think what bungie's doing is perfectly ok?

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                    • Theres a difference beetween knowing more about balance and understanding stupid decisions

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