I'd rather they work on gameplay and story than cosmetic junk.
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Editado por Astral Centipede: 9/18/2016 3:02:07 AMGame development doesn't work that way. Writers and gameplay designers are not the same people doing 3D modelling and animations. Bungie is not some small team scrounging for resources.
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Money dictates features, so yes, art design can and does take away from other development at some point, especially if they start creating things that aren't just a rework of existing things. I actually know this because as part of extra life I've been working closely with a game studio on launching a game with the support of the charity. Them reskinning characters and making a few extra life themed items actually added a couple days of work and then needed testing to make sure it all worked in game decently. While cool, it amounted to a couple thousand dollars of extra work on their part.
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Editado por Astral Centipede: 9/18/2016 5:36:28 AMLike I said, Bungie is not some small team scrounging for resources; especially given their size and the backing from ActiVision. Bungie can afford to provide more cosmetic items, especially given how these things more than pay for themselves through monetization. It's cosmetics like that which paid more many events and things like the April Update. If you don't care about cosmetics (though the game would be pretty close to generic without it's aesthetic preoccupation), that's fine, but to present the situation as "one or the other" when in fact it's "one helps pay for the other" is kind of dishonest. Think I'm just going to agree to disagree and not bother with reading further comments since this might take forever.