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Destiny

Hablemos de Destiny.
Editado por Spawn: 7/12/2016 1:05:49 AM
17

NEW!! Blood Ritual - Hunter Subclass FAN-MADE!!

This is a fan-made subclass to complement my fan-made Warlock subclass, this one may be slightly OP but I had fun creating it and will be working on a Titan one soon. [quote]"The blood of Osiris now courses through your veins, show him that you are worthy of his gift."[/quote] [u]Grenades:[/u] [b]Blood Plaster[/b]: A small and quick bomb that is thrown into the vision of the enemy, blinding the enemy with blood that last several seconds. (Last longer than a flash bang but is isolated to effect 1 target only) [b]Blood Mine:[/b] Mine crafted from blood that when passed will hold enemies in place for a short time. [b]Beetle Grenade:[/b] On impact grenade will summon a hand full of blood Beetles that are attracted to enemies and will attack enemies, continuously damaging any enemies nearby. [u]Blood Ritual Armor: Power requires Sacrifices. Embody the gods of Ancient Egypt and show the true power of Osiris. (Melee and grenade charge will be lost)[/u] [b]Anubis: [/b]Dawn the blood armor of Anubis, increases your maximum armor, agility, recovery, and weapon handling speed. The lower your health is when Blood Ritual Armor is cast the more powerful you are. (Buff is slightly increased by meter of your health) [b]Ra:[/b] Dawn the blood armor of Ra, increases your maximum armor, agility, recovery, and weapon handling speed. The lower your health is the faster your melee and grenade charges fill. (Buff allows a melee and grenade charge within your buff depending on the meter of your health) [b]Horus: [/b]Dawn the blood armor of Horus, increases your maximum armor, agility, recovery, and weapon handling speed. The lower your health is when Blood Ritual Armor is cast the longer the buff will last. (Duration of buff will last longer by the meter of your health) [u]Blood Hatchet Melee: Form a blood hatchet to strike enemy, blood hatched does 1.5x extra damage to limb area.[/u] [b]Throwing Hatchet:[/b] smaller sized hatchet that can be thrown. If hatchet hits limb it will stay and cause damage over time wound. [b]Open wound[/b]: larger hatchet, when hatchet hits limb depending on what area is hit, target is slow down (legs = movement speed & arms = reload speed) [b]Exploding Hatchet:[/b] At the cost of a lower melee charge rate, hatchet on impact explodes with spiking blood, kills both enemies and user. Other enemies in close proximity are not damaged. [u]ARA Stats Tree 1: Armor, Recovery, Agility:[/u] [b]Stat Mod[/b]: Training focuses on battle recovery and speed [b]Stat Mod[/b]: Training focuses on battle recovery and speed [b]Stat Mod[/b]: Training focuses on toughness and speed [u]Perk Tree 1:[/u] [b]Sacrificial Vison[/b]: Orbs you pick up will slightly harm you but you will gain a small boost in and accuracy and gain the perk Hidden Hand on any equipped weapon for a short period of time. (Each orb picked up will increases the boost and only stack up to 3x but will also harm you for each orb *Note; this will not increase the boost of the perk Hidden hand*) [b]Sacrificial Speed[/b]: Orbs you pick up will slightly harm you but you will gain a small boost in Weapon handling, movement speed and gain the perk Outlaw on any equipped weapon for a short period of time. (Each orb picked up will increase the boost and only stack up to 3x but will also harm you for each orb *Note; this will not increase the boost of the perk Outlaw*) [b]Sacrificial Damage[/b]: Orbs you pick up will slightly harm you but you will gain a small boost in the damage output of your weapon only and will gain the perk Explosive rounds on any equipped weapon for a short period of time. (Each orb picked up will increase the boost and only stack up to 3x but will also harm you for each orb *Note; this will not increase the boost of the perk Explosive rounds*) [u]ARA Stats Tree 2: Armor, Recovery, Agility:[/u] Stat Mod – Training focuses on all attributes Stat Mod – Training focuses on speed at all cost. Stat Mod – Training focuses on toughness. [u]Perk Tree 2:[/u] [b]The smell of blood [/b]: Increases the radius of Beetle grenade, Beetles will now seek out and harm a third enemy instead of only focusing on 2. [b]More blood, more pain [/b]: The Blood plaster grenade will now blind 2 targeted enemies instead of 1 at the cost of your health. [b]To the Death[/b]: Exploding Hatchet now leaves both user and enemy at extremely low health. [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler] [spoiler]Moderator edit: This thread has been moved to the #Destiny forum. [url=https://www.bungie.net/en/Forum/Post/140391030/0/0]See Cozmo's thread here[/url] for more information about the #Destiny tag and its uses.  Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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