JavaScript is required to use Bungie.net

Destiny

Hablemos de Destiny.
Editado por Hotshock7: 9/27/2019 11:58:41 PM
9

Incursion new PVE game mode

Idea for new destiny game mode Incursion This is a wave base PVE game mode. For the purpose of explanation and visuals i with reference the forgotten shore and Fallen enemy types. But there will be all enemy types new and old in this game mode To start out each planet and the moon would have a new area dedicated to this activity. IT would be a full size area on the map about the size of Forgotten shore. These areas will need to fit lager hordes of enemies and 6 players. The way the waves work is you have the dregs the which make up the many enemy force and they are armed with shotguns and sidearms. this is to make them manageable at long range but if one or more get close they will take you out very quickly. and they will be constantly spawning and rushing you till the end of the wave. then you will have vandals with wire rifles that will pick you off if not watching your back, vandals would not have shields in this mode. Captains and servitors will be of the same difficulty to deal with. They will be shielded and they will be much more aggressive compared to the other enemy types. At wave 15 Named ultras will appear for captains and servitors. other enemies get stronger with wave progression but do not spawn named ultras. Main focus The many focus here is to have the team working together to survive. this activity should not be easy to do with less than the recommend fire-team size. Grouping you will be allowed in with a fire-team of at least 3 players but it will be much more difficult the mode is designed for six. you can also choose to do this as matchmaking in groups of 6. matchmaking will not allow a 3 player team. Modifiers Modifiers will be active and rotating . Loot All loot is rng unless said other wise The loot system will improve every five waves. Loot starts at wave five. This will only give you blues and or materials. At wave ten you are able to receive tokens ( 10 Tokens small package 20 tokens mid package 50 tokens large package) ( Tokens are redeemed from Incursion overseer) At wave 15 you are able to receive legendary engrams At wave 20 you are able to receive a legendary weapon or armor peace At wave 25 you receive a guaranteed weapon or armor that is your light level At 30 you are able to receive an exotic engram and legendary weapon. wave 35 will be a weekly challenge that will earn you possible exotic and a guaranteed large package Incursion Overseer You earn rep with the overseer like any other vendor and this is also where you redeem tokens for packages All contents are just possibilities, packages are RNG based small package Possibilities are: Blue and legendary engrams Mid package possibilities are: Legendary engrams. more tokens and exotic engram large package possibilities have a higher chance to give better reward but are still RNG: Legendary engram, ship, shader, sparrow, exotic engram. Lore This may make or break the idea but......This is a vanguard simulation meant to train and strengthen guardians. The vanguard appointed the overseer and established the rules and regulations. The enemies are not real and this is way three of coins is disabled. Through the use of golden age technology the vanguard was able to create near perfect robotic copies of enemies. Things that are still undecided I am still not sure if this should be a limited time event like iron banner or it should be permanent like COE Lore and background could be changed to make it more interesting or to just better please players Should different enemies come on different waves?

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon