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#feedback

6/24/2016 3:42:58 PM
0

Sticky Grenade Balance

Now I know a lot of people won't like this opinion, but I really don't feel like any grenades that stick are balanced. Should they have their damage nerfed? Of course not. The main thing about them is that they're supposed to be a powerful tool that requires skill to kill a single target. But I don't feel that any grenade of those sticky grenades require skill considering how strong the magnetism is on them. I understand that it's to help those grenades keep up with fast moving guardians, but they are the main choice for most sunsingers now considering the other grenades have little use to them since the update. In truth, felt the tripmine was the only grenade that actually took skill to use since it never seemed to home-in on it's target if it got close. I think the magnetism should stay for grenades and buff the damage a bit on them if you want, but I just don't think their magnetism shouldn't be as strong so people don't have to throw almost near you and still stick you. As sunsinger as well, I can't use the other grenades because solar grenades have a strange bug and firebolt take a bit more timing that I need to train with. I opt out to fusion because 8/10 times, I can usually stick an opponent with ease. If changing sticky grenades is too much, then buff the other grenades to compensate like the way the spike grenade got so that people have better choices for the grenade they want rather than just an easy. (Also you might want to buff gunslingers swarm grenade a little more. It's still not a viable choice compared to it's competitors.

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