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#feedback

Editado por Darches: 5/11/2016 10:28:19 PM
7

LMG's are VERY poor in PvE

Buff Qullim's Terminus

2

Buff LMG's in PvE

52

Buff Qullim's Terminus AND LMG's

11

LMG's are balanced

10

I don't normally ask for buffs because I'm all about balance and frankly the Crucible is pretty balanced right now (except for legendary hand cannons, which are still trash). But there's a serious balance issue. Auto rifles got buffed so much in PvE that they [b]actually started dealing damage[/b], but LMG's have not been buffed at all. Currently, [b]LMG's are completely pointless in PvE[/b]. They don't even deal double the damage of an AR, but also reload/handle much slower and have very limited ammo post update. They're absolutely pathetic. LMG's work fine in PvP since dealing higher DPS leads to killing faster AND being more forgiving, but such a not massive damage increase does great amounts of nothing in PvE. I've barely used the Quillim's Terminius but the inventory nerf was the most pathetic attempt at balancing I've ever seen in my history of gaming. It's already one of the worst weapons in the game by merit of being a King's Fall weapon, but now it doesn't even have it's unique ammo capacity. The Unseeing Eye with Field Scout holds more ammo and performs better in both PvE and PvP with Spray And Play/Persistence, yet instead Q.T. was nerfed. [b]You nerfed a weapon that wasn't even top tier just because people liked it. It had nothing to do with balance.[/b] As if nerfing it's stability wasn't already bad enough, combined with its worst-in-class perks! Whoever decided for this nerf is a horrible, horrible game designer and should be fired, or at least left out of design decisions. Please learn from your mistakes and maybe return Q.T.'s inventory or stability.

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